I happily picked up two used Nvidia Tesla P40 GPUs.
I knew the P40 was old and ridiculously overbuilt.
What I did not expect was how long the GPUs would become once the coolers were attached.
Tried putting them in the case.
Nope.
The cooler end would not fit.
I thought about it for about 10 seconds.
Turns out the bottleneck was not the human.
It was the case.
So I grabbed a hammer and pliers and destroyed the front section of the case.
After that both P40 GPUs fit perfectly.
Put the cover back on and you cannot even tell from the outside.
Apparently hardware fits if you hit it hard enough.
Good experience.
plotly.js
Interactive charts for JavaScript, from statistics to scientific data
Plotly.js draws interactive figures from data and layout settings. Chart types cover statistics, scientific data, maps and finance.
The library is behind Plotly and Dash, and powers the Python and R modules named plotly.
Official bundles come through npm and CDN. You can use a partial bundle or build a custom one to fit the charts your project needs.
https://t.co/L84trhfYtc
GridSound
A browser DAW with online storage for your compositions
GridSound is a free digital audio workstation that runs in your browser. It uses the WebAudio API and is still a work in progress.
Create an account to save compositions online and retrieve them from anywhere, at any time.
https://t.co/Wt30F5gFlS
SystemAnimatorOnline
Move a VRM or MMD avatar with a single webcam
XR Animator tracks your face, body and hands in real time for VTubing and XR. It runs in a web browser, with desktop apps for Windows, Linux and macOS.
You can record motion and export it as VMD, BVH or glTF, or load existing motions. Tracking also accepts image and video files.
The desktop app can send motion to VMC applications such as VSeeFace, VNyan and Warudo.
https://t.co/7xwkTLWyey
@zaidabouqamar Not a dedicated directory yet, but feeding the root README.md to your agent is the easiest way. It breaks down the whole architecture and the main pipeline.
WorldX
Create a world from one sentence and watch its characters develop unscripted stories
Maps and characters are generated in the style you request. Characters make their own decisions, remember past experiences, form relationships, and develop distinct behavior patterns.
God mode lets you introduce events, edit character personas or memories, and talk to characters in role. A world can branch into multiple distinct timelines.
Chinese and English are supported. The project is in Alpha, with core functionality usable and optimization continuing.
https://t.co/IohpCfCEyc
This is very cool
I recall in the last few months when I wanted to create a pixel art game, but the biggest challenge was recovering the pixel art grid
Great tool for efficiency
OpenVT
Use your VTubeStudio assets in an open source 2D Vtubing app
OpenVT is built in Godot and runs natively on Linux. It uses the same asset files as VTubeStudio without adjustments, with its own settings stored separately.
Transparent windows support alpha capture in OBS. Adjustable filtering keeps pixel art models sharper when scaled, and controls can pop out into separate windows.
It supports VTubeStudio over Wi-Fi and OpenSeeFace. OpenSeeFace requires a separate executable.
https://t.co/08CBEU2i5E
PixelCraft
Draw sprites and animate them in a standalone desktop editor
PixelCraft is an early alpha editor for pixel art, sprites, and animation. It runs independently of Aseprite, with its own Lua runtime, extensions, and project storage.
Group layers, edit indexed palettes, and name frame ranges for forward, reverse, or ping pong playback. Layer and cel opacity can be adjusted separately.
Save work as .pixel and export PNG, sprite sheets, or GIF. Optional native import and export supports .ase and .aseprite files.
Open tabs and unsaved documents are backed up locally.
https://t.co/0lvu6FnVC7
dsh-game-studio
Turn a sentence into a playable game beside your DSH conversation
This TypeScript plugin builds characters, rules, levels, and screens from your game description. The sidebar rebuilds after every change.
AI art needs an OpenAI API key or a signed in Codex CLI. An approval card shows the service, image count, and expected cost before spending. Without either, games use characters drawn in code.
Saved builds let you restore code, rules, and art together. Export a game as a single HTML file that makes no network requests.
https://t.co/zwbEw06FEH
Kromacut
Turn images into color layered prints with the filaments you own
Kromacut helps you prepare artwork and plan filament layers. Automatic painting optimizes filament order, while manual controls let you choose a palette, arrange the print order, and set each color's layer height.
Preview every layer in 2D and 3D, and use filament measurements to predict how thin layers blend. Export STL or color aware 3MF models with filament swap instructions.
It runs in a browser or as a desktop app for Windows, macOS, and Linux.
https://t.co/Nn3WaxRlxM
@dextune I just used pokeapi to create pokewall a wallpaper generator 💙, hope you enjoy it as much as I did … don’t forget to share your creation ;) comments are welcome 🙏
https://t.co/J320BpB6Og
ComfyUI-Lux3D
Turn text or images into 3D assets inside ComfyUI
The extension provides 12 nodes you can combine to generate models, redraw materials, split meshes, or rebuild topology to a target face count.
Humanoid rigging and animation nodes let you rig character models and add actions. Models can be exported to USDZ, OBJ ZIP, FBX ZIP, STL, and 3MF.
A viewer previews models in the ComfyUI canvas. Local GLB models can be viewed without uploading them to Lux3D.
https://t.co/Ysc74gHjaa