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Today, Windows 10... LTSB 2015 reaches end of support.
It was the oldest Windows 10 version supported, based on version 1507 (aka Windows 10 RTM).
It had plenty of leftovers such as the DirectUI start menu from the early Windows 10 Betas and the Start screen from Windows 8.1.
Moore's Law is Dead has received up to date leaks on #PS6 systems, here's a full breakdown. PS6 will come in 3 flavours.
PS6S (Canis APU)
Small form factor console
$299 to $399
PS6 Handheld (Canis APU)
Dockable handheld
$399-$499
PS6 (Orion APU)
High performance console
$549-$699
All 3 are are rumoured to launch in late 2027, but could slip. Prices are estimates based on BoM analysis.
In a twist of irony and after all the noise around #Xbox Series S holding back the gen, it appears #PlayStation may be doing its own Series S. 😐
Both Canis APU systems will have;
• 4 x Zen 6c Cores (gaming)
• 2 x Zen 6 LP Cores (OS)
• 16 x RDNA5 CUs (+60% performance per CU vs PS5 RDNA2)
• 1.20Ghz handheld, 1.65Ghz docked (handheld only)
• 24GB to 36GB LPDDR5X ram (192-bit)
• 3nm process
CPU wise, each Zen 6c core will have roughly double the performance of #PS5's Zen 2 CPU cores. Plus an additional 20% or so performance by having seperate gaming only cores.
GPU wise you're looking at up to 0.75x PS5's raster performance in docked mode, but 1.3x to 2.6x PS5's ray tracing performance in docked mode.
Coupled with FSR4 or better, plus the much better CPU, the lower priced console and handheld are expected to perform similar or better than PS5 when optimised.
The handheld will also easily outperform the Rog Xbox Ally X and utterly destroy the Switch 2, while potentially being cheaper than both (substantially cheaper than the Ally X).
Unfortunately it still means the PS6 generation will essentially be held back by PS5 like performance the entire gen, which is deeply disappointing to me.
Like the Series S, PS6S will be the lowest common denominator that studios making games for PS6 or next-gen only, have to design around.
Even more ironic is that Xbox next-gen does NOT have a lower performance SKU based on leaks, only one high performance model.
Though devs may still design around the much weaker Rog Xbox Ally.
Why PlayStation is copying Xbox's split SKU strategy after it not only fared so poorly and was publicly disliked by many developers, but when they themselves previously stated split SKU's don't work, I'm unsure.
I personally hate this from a game design and tech/design pushing perspective.
Though at least unlike Series S, there will be copious amounts of ram and hopefully fewer bottlenecks.
Orion APU system will have;
(These specs could improve like Canis's did in the last update)
• 8 x Zen 6 (or later) Cores
• 40 to 48+ x RDNA 5 CUs at 3GHz+ (+60% performance per CU vs PS5 RDNA2)
• Est 40GB of ram
• 3nm process
This console is reported to have 3x PS5's raster performance. 300% raster performance would place PS6 in the same ballpark of performance as a GeForce RTX 5080, and more than a 7900 XTX and 9070 XT 👀.
Its ray tracing performance boost over PS5 is expected to be greater than 3x.
I really wish this was PlayStation's only console, so more games could be designed purely around this as the lowest common denominator, which could've potentially given us games (exclusives) solely designed around path tracing etc (instead of it just being an option), which realistically won't happen now.
In any case, what are your thoughts?
Link to full video.
https://t.co/AaPkZZtxNE
In 1989, we published the GNU #GPL. It is at the core of #SoftwareFreedom and it protects users' rights to run, copy, modify, and share. Read more about #FreeSoftware licensing https://t.co/nVroz7pwQh
Legendary Arthur C. Clarke and his Commodore Amiga 2000. The visionary author used his Amiga 2000 to inspire and create. His imagination knew no bounds, just like the capabilities of his Amiga. 😀