I don't know why this week became the tipping point, but nearly every software engineer I've talked to is experiencing some degree of mental health crisis.
This is a gentle reminder to all my fellow programmers out there that there is a monospaced version of Comic Sans. π
You're welcome. β¨
https://t.co/RVuqymp8vB
BREAKING: Microsoft is laying off 1,900 Activision Blizzard and Xbox employees. The cuts affect around 8% of the Microsoft Gaming division βΉοΈ full details below π https://t.co/Yh9aRtbn2P
a few of us unity insiders just had a meeting with some of the leadership at Unity
we're under NDA, so I can't share details of what was discussed
but, I got a tiny glimmer of cautious hope restored
I'm happy they were willing to talk frankly, and take the time to listen
I worked on an early, very different iteration of the @unity pricing changes ~1 yr ago
My thoughts:
1. Unity strategically had no choice but to make changes
2. Devs are upset, but it isn't quite as bad as it seems
3. Unity's comms & implementation wasn't great
More below π
@FreyaHolmer Spending my day working out how this is going to affect my workplace, and seemingly coming to a different conclusion depending on what I read...
I was wrong. This is how the fees are working out for Rust:
Lifetime we'd have paid them about $410k more. About $40k a year. Last month it would have cost us $2,517.
While this isn't much, here's some stuff I don't like:
- Unity can just start charging us a tax per install?
- They can do this unilaterally?
- They can charge whatever they want?
- They can add install tracking to our game?
- We have to trust their tracking?
Haven't shared my own work in a while, but I've been loving the AI Twitch Streams recently. Thought I'd have a go at my own. Started this late last week, and will be streaming more soon. A very weird AI shopping network!