@NICKMERCS@Alliance_Hakis If you divide the player base into solos vs non-solos, the pool of players will likely favor solos, que times will be unbearable for stacks. Devs should have insight on these numbers, and likely cannot justify having multiple ques.
Solos is the real test the community needs.
Traveling today, and the pilot was bragging that we arrived an hour early.
5 mins later, "Sorry folks, looks like our gate is occupied for 30 mins."
@JetBlue "Going Nowhere.. FAST"
@Snapcrackle Great article, you nailed it for crypto/stablecoin acceptance at the PSP level. @coinsubio is not only whitelabelable, but re-licensable and built for PSP's to add to their stack and brand. Including one-time and recurring payments, merchant wallets, offramping, ecommerce plugin
Finally had time to check out @PlayHighguard, and it was a fresh take on an overall game mode.
Gunplay 8/10.
TTK 8/10 is slightly high (I love apex, chill)
Abilities 7/10
Gameplay 9/10
Dev team mixing up game modes week 1.. 10/10
5v5 feels more casual than 3v3, let's see 4v4
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@chuk_xyz Great explanation, there is so much under the hood for merchant acceptance, record keeping, and data beyond the simple transfer. As for no one else being close... @coinsubio has your alternative, secure checkout, multiple chain and tokens, subscriptions, and API for scale.
@SirStickADS shared his take from #Money2020: institutions and fintechs are redefining finance as banking, payments, and blockchain converge.
The next wave of innovation will be driven by #stablecoins built for speed, reach, and accessibility.
#Coinsub#Fintech