The way some people use double melee when they tried it the first time is hilarious, if not nostalgic to the Ver 1.00 era.
I can clearly tell based on the movement and handling of melees like cancelling, cooldown, especially hangar swap dexterity alone.
The Coral Blade will consider any exposed part of the AC body as successful hit registration.
This is why exposing even a millimeter of your AC behind a wall is never a good idea.
Examples are LOC31 pillars, Watchpoint bridge, and Bona Dea cranes
In theory, dagger can stop any kind of AB rushdown better than pulse blade since you stand your ground and slashes forward against them.
But the performance for anything else in a neutral fight is severely lacking. 🚬
I'm talking about Team Ranked btw.
Coral Blade is a good countermeasure against missile rat build. You have a 250 m ranged charged beam.
Just make sure that you time your attack right before they depleted all of their EN.
Then you can be the one to kite them instead.
(This also applies to hovertank)
Chiken wants to find out if Loren-robo has a true one-hit-kill combo moveset. So we tested it.
It apparently does have one. But the input is a lot more involved and prone to misfire compared to OsciDagger. You'll have to really drill it into your head to consistently pull it off
@TGM2808 It's more reassuring if you have a guaranteed 10K damage output if given a chance to stagger punish when you're low on AP yourself since no melees can afford a protracted fight.
Due to punch and Zimm being in the same side on the right, so you can't squeeze additional shot in between the punches (50% reload penalty).
Also, considering firearm stagger extension is much shorter than melee stagger extension, you can't fire then swap to punch either.
I have solved my poor internet routing problem when playing against certain players from certain regions.
But if I laid down the answer here, it will be easily mistaken by the uninitiated as the devious act of "cheating", so I'll leave it up to your interpretations. 🚬