Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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If you give these two any hate I hope your pillow is warm, your car window is open when it downpours, you stub your pinky toe on the corner of a table, you-
I’m serious when I say this, if you haven’t tried marathon yet you NEED for try it. They just gave us a taste of end game and it jumped to a solid 9/10 for me insanely
Ignore the yuri
If you were a Canadian kid in school during Vancouver 2010, you didn't do a single bit of schoolwork during those two weeks. Every screen available was the Olympics, constantly. It was very fun.