Over 200,000 voxels. Real-time voxel regeneration and collision running natively on a Meta Quest 3.
This tech demo from my engine has surpassed 4M views on TikTok, and I build every layer of it from scratch as a solo dev:
→ Custom C/C++ voxel engine, zero middleware
→ GPU-driven regen via compute shader chaining (OpenGL ES / GLES)
→ High voxel density running on standalone mobile hardware
→ No baked animations — every voxel reconstructs dynamically based on spatial state
Animated skeletal rig support has officially begun for real-time 100% accurate slicing. Soon any game will be able to support Blade Mode Zandatsu from Meta Gear Rising!
#indiegamedeveloper#steam
@afoxdesign That's great. Do you know if the iPhone 3D scanning has evolved enough to be able to take accurate enough detailed 3D scans of hands and fingers for 3D printing?
@TheWireWhiz I think some things should be "perfect" as reasonably possible, such as good organized code to avoid tech debt. In other things like social media, often times the imperfect video is what catches on.