haven't had much to post lately
but here's a peek of the tutorial's simulation space with a wonderful close-up of the tutorial dummy
forgetting to reduce the face detail on these was a happy little accident... just look at that expression π«Ά
#gamedev
goin for that reboot-x-marathon plasticy look
but still prototyping, mostly figuring out the workflow for modular clothes and hair
and i was too lazy to model the eyes so i just painted them on π€‘π€·ββοΈ
#gamedev#b3d#godotengine#unique3d
one of the games that i played most growing up was warcraft 3
so one thing i set out to do was emulate that tactile feeling of the warcraft 3 menu
while those chains rattling is forever living rent free in my head, i sadly have no sfx (yet!)
#indiedev#gamedev#madeingodot
the save/load system is nothing fancy either, pretty much followed the docs recommendations here to serialize w/ 'to_dictionary' and 'from_dictionary' functions - https://t.co/LUG0JEkaLu
this is my most ambitious godot engine project to date
a kenshi-like simulated open world emphasizing ranged combat
and i just tackled a major milestone - a save & load system
so far i've been amazed at what this little engine is capable of π¦Ύ
#indiedev#screenshotsaturday
i know shape keys aren't anything new but
as a gamer i always wondered what kind of techno-magic developers used to do it
and now i know... and i can't wait to see all the beauties players will create π₯²
#gamedev#b3d#godotengine
πΆi don't want no body but yo body
ποΈuse those knobs to build your body
(wip) character creator, using blender to godot with shape keys / morph targets
#indiedev#gamdev#b3d#madeingodot
was testing this spline based procedural tubing tool
when suddenly i found out my textures be scrolling when the camera moves
looks cool tho, so i gotta ask
bug... or feature?!
#godotengine#indiedev