@Ascennnd@Destiny2Team yeah thats what I was wondering. Used to be silky smooth. Now I’m capped at 60. I’m getting used to it so hope theres a fix (if any) in future. They said that backend maintenance will still happen and if anythings breaks too much they might be able to fix it.
To the Destiny 2 community,
Thank you.
As artists, our goal has always been to create worlds filled with wonder, mystery, beauty, and adventure. But what brings those worlds to life is you. You take our designs, our napkin sketches, our "wouldn't it be cool if..." ideas and transform them into something real. Your creativity, your passion, and your love for the game give our work purpose.
We've always believed Destiny could be a place where expression is celebrated, where players can see themselves and each other in the worlds we build, where every Guardian can forge their own legend—and you proved it.
Watching your Guardians grow, embrace new allies, take down bigger and badder bosses, solve mind-bending puzzles, dodge death traps, avoid Taken boopers, and overcome every Raid challenge we throw at you—all while looking incredible—has been a constant reminder of why this universe matters.
You shaped it. You made it matter. You are the light of Destiny.
With Monument of Triumph, we set out to create a series of love letters to Guardians, new and old. We shared a preview last week of armor inspired by early designs from the original Destiny but have also sprinkled some winks and nods throughout the rewards releasing tomorrow. We hope they feel like a small thank you for everything you’ve given us.
From all of us on the Destiny 2 art team, thank you for supporting us, inspiring us, and continuing to bring this world to life in ways we could never have imagined. You give our art meaning.
With gratitude,
The Destiny 2 Art Team
@HollywoodHandle whats the difference between this and Deep Canvas? Is it really that new considering it was invented in 1999? or has the workflow changed to where this isn’t a massive undertaking?
@batskennedy I have found once you get some Skills (main three like Gun Damage, Melee damage, and defence) are the only way to speed that up, as the enemies stop being bullet sponges
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@byrdman I don’t know why they had to change it from 3 tbh. At the time in 3 post-release content was underwhelming, but bl4 makes it look like gold so far. Afaik nobody was complaining about it. They are either siphoning money off elsewhere, or they are trying to create a live service.
@loot_shootGG I think it works well. I miss the level design of old/semi open world. Before each map had a distinct layout, but now it just feels a lot more bland. I still feel like bl2 has the best world, despite its limitations. And after 3’s planet hopping, 4 leaves a little to be desired.
@ZeroHibachi@Joltzdude139 its so frustrating to see, because Bl2 (headhunters) and even Bl3 got it right (like cartel and arms deal), why now have they downscaled. I was bamboozled by the Wonderlands DLC, and atm I’m glad I didn’t get the super deluxe.
@TheFallBelow@zackritchey@NuovaYadingus@patzazzarino but the reason they are on that planet in the first place is because Elpis broke its veil. The Crimson Raiders were OFCOURSE going to go looking for it. Not to mention it opens up the lore about sirens/the phase, which every borderlands game has been building upon.
Make him YOUR minion. 🤖
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