@dima_gamedev I'm glad I could help! :D Oh you can still move. The slowdown is just for the animation, cause if we'd end it abruptly it would look really weird.
@dima_gamedev Thank you! :D Hmmm camera shake is important. I myself made the strike really fast and snappy, the fist travels almost the entire way in a single frame. I also end it in a slower motion to sell the movement.
I'm not sure if it will work in your case, but try this! :)
I started working on my new project!
I'm making a first person beat 'em up where you will fight hordes of enemies as an undefeatable medieval knight using only fists.
#gamedev#indiegame#unity3d
@ZeusSocialHQ Yeeaaah, they didn't end up doing that well. Though I think that's cause I ended up using relatively slow gameplay footage in them. (which I realised afterwards)
@ZeusSocialHQ Today, on the 136th day, I'm going for a more serious, slightly more gameplay oriented video. We'll see how it goes on the different platforms! :)
@ZeusSocialHQ Yeah, you're right! Tbh I was considering stopping with the daily habit, but now I'm indeed experimenting with the form of the daily content! :P