Indie AI studio. Making Ninjitsu Dojo, a 1β4 player couch ninja brawler in a living ink painting. One dev, many tools. Coming to Steam (PC). βοΈποΈ
Zero Zeus Games is on Patreon. An indie AI studio: one dev, many tools, four ninja. π₯·
All may enter. Only the most cunning exit the dojo.
Ninjitsu Dojo is coming soon.
@heldbymoon spooky, no contest. those pillars in the dark with the faint green light on the grass give me "something is watching from the treeline" vibes
@danieljpgo procedural walk cycles in godot are so satisfying once the feet stop sliding. honestly i'd want it for a stealthy survival thing where how you move actually matters. does it adapt to stairs yet?
@Euclides_Netok "not an animator" and then you give the smith a full turn-and-strike with the forge glow behind him. anvil at knuckle height is such a good catch too, did you reference real smithing videos for the pose?
@fellwsoftware wait, a custom godot fork with niagara-style ribbons and light emitters is wild. how painful is it keeping that fork in sync with upstream releases?
had to slow the slash down to 0.60s between swings in Ninjitsu Dojo. the dev notes literally just say "melee seems very dominant" and they weren't wrong. it's still my favourite button though
what's the hardest nerf you've had to make to your own game?
Balancing question for couch brawler people: in Ninjitsu Dojo, Armored style gives you 2 plates that soak the first 2 hits, but you lose your dash.
Cunning pick or a trap?
Zero Zeus Games is on Patreon. An indie AI studio: one dev, many tools, four ninja. π₯·
All may enter. Only the most cunning exit the dojo.
Ninjitsu Dojo is coming soon.