LimbKit solves one of the most painful parts of character modeling: hands and feet, and it's a Geometry Nodes-powered tool that makes building hands and feet fast, flexible, and fully procedural.
Instead of sculpting or retopologizing fingers by hand, you just place up to five fingers or toes directly on a palm mesh — and LimbKit automatically merges everything into one clean, continuous mesh. No manual bridging, no sculpting.
And because it's built on Geometry Nodes, it's totally non-destructive. You can adjust finger length, spacing, rotation, and even the bend of each individual knuckle live in the viewport.
It works for hands, feet, claws, paws — stylized or realistic.
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#GameAnimation#GameDev#indiegames#indiedev感谢喜欢昨天的视频。今天是进阶机制:满CD觉醒 ➡ 狂暴法师悬浮连招。🔮✨ 关注我看下一套动作!Appreciate the love on yesterday's post! Today: Max CD awakening ➡ Berserk floating mage combo. 🔮✨ Follow to see what I animate next!