@_satyam_ai Also considering this is not controllable or customizable. So, a good starting experiment would probably be to test few shot prompting for this usecase. Maybe if you can ask two artist (with considerably different styles of seam cutting) to use for few-shot and compare.
Love seeing V3.0 in the wild. Huge thanks to @Stefan_3D_AI for the review! Parallel agents + BYOK + a faster agent, built directly into the core. We're just getting started.
A bunch of folks have been building machine learning models that turn a photograph into a 3D environment made of Gaussian splats (read: blobs of color floating in space).
Cool technology & a very admirable effort. But marketing these as "world models" seems wrong.
More accurate would be to say that they are a riff on the broader class of image-conditioned 3D generators, with a somewhat different flavor of condition image and output representation.
As far as world modeling, they don't make great predictions about how the natural world looks or behaves. (Even for, say, a chair behind a table.)
Again: I love the technology. Super cool creative stuff. I don't love the marketing and hype around it.
In my recent blog post, I argue that "vision" is only well-defined as part of perception-action loops, and that the conventional view of computer vision - mapping imagery to intermediate representations (3D, flow, segmentation...) is about to go away.
https://t.co/aFmE9CHHau
The next era of agentic 3D is here. ⚡️
Introducing the Mixar Beta: An AI-Native Blender-fork Editor, built for the future of creation. Think Cursor, but for 3D artists.
We’re moving fast and opening access to the first batch of users shortly.
Don’t miss the drop. Link In Bio.
#BuildInPublic #AI #Mixar #Agentic3D #B3D
Make Art, not UVs.
We’re building proprietary tech, an agent that can do UV unwrapping for you in a click. In this next frontier of 3D - the art lives on, as the grunt work ends.
Are you in?
Join the waitlist \ 🔗 In Bio.
#3DDesign#AITech#AIGenerated#Mixar#b3d
Mixie lets you use 3D conditioned diffusion to generate high-fidelity lookdev from simple blockouts. Stay in the flow and visualize your concepts faster than ever - all within your favorite 3D editor.
The bridge between 3D structure and 2D imagination.
Link in Bio.
That’s a legit challenge. Going from a single ref → clean model → UVs → texture that actually lines up is basically the whole game pipeline in one task 😄
What part fought you the most, matching proportions or the UV layout? We’re building Mixar to make that whole loop way less painful.
Loved the Blender MCP demo? We've built an agentic 3D editor that integrates your workflow, gives full creative control, and lets you choose what to automate. Launching soon- sign up for our beta at https://t.co/AIxfdTyCLX.
@theCGchannel@glukozUVP Love a good UV packing upgrade. But if UVs still feel like a separate job, the pipeline’s not done yet. Mixar’s building past that with agentic AI