My first voice acting role! It's been an incredible honor to be a part of the Stellar Assault SS English localization team! Everybody went above and beyond to make this the best it could possibly be! Trust me, y'all are in for a treat! I'm so excited to play this tomorrow!
This is it — a new Sega Saturn English localization is blasting off tomorrow when we release our Stellar Assault SS patch LIVE during the @playsegasaturn Shiro Show! The livestream begins 6 p.m. EDT Friday at https://t.co/Y5gJ0iX8OO — be there when we launch! #StellarAssaultENG
AEROPUNX é um jogo BRASILEIRO inspirado em Jet Set Radio e Sonic Riders, misturando a estética dos anos 2000 com uma jogabilidade moderna e RADICAL!
A pré-campanha no @catarse já está no ar, e você já pode seguir o jogo para mostrar seu apoio:
https://t.co/SntKzGCOSJ
#indiegame
A Statement from VGP Regarding Grand Theft Auto VI
As gamers and retailers, we recognize that Grand Theft Auto VI is poised to be one of the biggest entertainment launches in history. The excitement surrounding this release is unprecedented, and we understand why so many customers are eagerly anticipating its arrival.
For nearly 40 years, VGP has been committed to supporting physical media and preserving the value of physical game ownership. As part of that commitment, our company policy is that we do not carry physical products for video game consoles that contain only a digital download code.
Based on the information currently available, the physical release of Grand Theft Auto VI for the PlayStation 5 and Xbox Series X is expected to be a code-in-box product. As a result, VGP will not be offering it for sale under our current company policy.
We want to be clear that this decision is not a reflection of the game itself. We have tremendous respect for Rockstar Games and the incredible achievement that Grand Theft Auto VI represents.
Should Rockstar one day release a physical edition containing a disc in the box, we would be pleased to carry and support that version for our customers.
Thank you for your continued support of physical gaming and for helping us champion game preservation and ownership for nearly four decades.
— The VGP Team
It sucks that Halo: Campaign Evolved are opting for Pre-rendered cutscenes instead of real-time cause we won't ever get to replicate these kind of gems there.
At the 1991 CES trade show, Nintendo's booth allowed attendees to stand in front of a green screen, which would then be overlaid over Super Mario World, so they could "be in the game" with Mario. The bad syncing on the overlay gives the footage an extremely amateurish appearance.
I made the world's very first pixel art feature film.
It is three hours long.
Since I created it without anyone asking for it, I am still struggling to get it out there.
However, what is made cannot be unmade.
If this work is the real deal, it will eventually find its audience; if not, it will simply fade away.
I dedicated five years of my life to this endeavor.
I refused to let my journey end with just Segagaga and Astro Boy.
And now, I have finished it.
It is mine.I am currently paying a heavy price for this choice, but I have absolutely no regrets.
Nobody else has ever done this. As everyone gets older, no one would ever dare to do something so foolish anymore. But I did it.Please take a look if you can.
I would be deeply grateful if you could see it and understand who I am.
https://t.co/duddB64xnx
Since this scene was a mix of 2D and 3D animation, it was extremely complex and challenging to make work. I had to make sure all the action timing was prepared in advance. Many people worked incredibly hard to make this possible
In 1998, Warner Bros. spent $10 million on test footage for a remake of The Incredible Mr. Limpet starring Jim Carrey, but it got canceled due to the cost of trying to perfect the photorealistic Jim Carrey fish, and the fact that many viewers found the test footage unsettling.