Looking for employment (Remote/On-Site).
Game designer (Level, System, Technical) and Unity developer.
Developing Volatility (see pinned tweet).
He/Him.
#WishlistWednesday
The game I've been working on for the past 6 months finally has a store page on Steam!
This August I'll be putting out a demo, but right now there's a new trailer and the ability to wishlist the game right here:
https://t.co/5WDAjnPmiv
The ponds are alive with shrimp!
Legends speak of the mega shrimp said to lurk within the pocket dimension... and the centuries-old fisher hunting it.
#screenshotsaturday
@MenacingMecha I recently started this as well, and am really impressed by the animations and voiceovers in particular. Looking forward to continuing it!
#SteamNextFest is well underway, and with it the newly updated demo for Volatility!
Check the link in the reply below to start exploring this action-adventure inspired by metroidvania greats and PS1-era visuals!
#Demo#indiegame#zeldalike
#SteamNextFest is upon us and Volatility's demo has received a new update in celebration!
- New secrets to find!
- Remastered music!
- Bug fixes!
- New accessibiliy settings and improvements!
Link in reply below!
@shingpapi Can't speak for anyone but myself but:
I'm a self funded solo dev, and anything can happen between now and when I am projecting the game to be complete. I don't plan on opening up for sales until I can guarantee at least a stable window for when the game will be released.
@tha_rami This is gonna happen to someone:
- Indie dev making their first game, no other income.
- Release demo.
- It's a runaway hit.
- Dev in debt due to this fee, unable to continue making the game?
Devs will be hovering over the button that pulls the demo in fear of good numbers.