We are roughly 150 followers. Happy to create a small community of those who are interested in #SpectreDivide leaks. π€
I have already leaked character skins, weapon skins, hair styles etc. Will keep you guys updated once I have more leaks.
New Spectre Divide update is out!
- Improved the overall snappiness of weapon draw and holster
- Weapons. ow support reload cancelling
- Various performance optimizations for both CPU & GPU
Patch Notes for October 22 includes more performance upgrades, snappier weapon animations, reload canceling, and more.
Read here: https://t.co/hcmlbmBQXO
Some important stuff from the recent #SpectreDivide update:
- Performance optimizations to improve framerate stability (Improved performance to Duality & Puck Throw visual effects)
- Improvements to underlying anti-cheat infrastructure
And a lot of bug fixes π
New #SpectreDivide update is out.
- Throw animations have been sped up by 20%
- Improved the performance of weapon muzzle flashes
- Improved first-person equip animations to make them a little smoother
And much more! π₯
This weekβs patch notes includes:
πΈ More snap to all thrown projectile abilities
πΈ Fresh pass at the ambient audio on Mill, Skyway, + Metro
πΈ Quality of Life updates
See Patch Notes for September 24 here: https://t.co/VwXXi59v0J
Spectre Divide has fewer than 10,000 active players at a time, whereas the all-time high was on the day of its release.
What can the @SpectreDivide team do to boost its player base? Comment your thoughts below π
Faster forward movement, performance optimization, Casual econ rework, and full game color grade revisions are all part of this weekβs update. π
See the complete list of changes for Week 3 Patch Notes:
βΆοΈ https://t.co/AItsWOpjKd
@RETENNNSD @SpectreDivide@trunkZnopants@truofps@SethFPS I think I know what issue this is. We have a partial fix coming tomorrow that should help prevent it. Weβre looking at this as top priority.
The new Spectre Divide update is out!
You can now start custom matches by yourself to practice lineups, learn maps, or create content.
How are your games going?