I'm very happy to be able to show something we've been working on internally at @superseedstudio!
Whether it's streaming episodes or gameplay, we hope to be able to tell more stories in this universe that resonate with people.
Damn all the layoffs over the last year+. Every week it's another announcement, and it's just not ending.
My heart goes out to all those affected. You're not at fault and not alone. It's an industry of boom/bust that values the human cost below the financial opportunity.
This senior animation role is for a project we're very excited about at @superseedstudio ! For someone who loves that LoL style and wants to help bring personality to multiple characters through gameplay systems.
@akasaki1211 I'm very curious on how you get the eyes so consistent. I got my character to look consistent between frame on everything but the eyes. I found the eyes become more consistent when I render out frames at around 1000 x 1000 but I still have some variation.
@akasaki1211 I'm missing a node from what I saw in your screenshot but I have no idea what it is and I not sure how to find it after struggling to look around the internet.
@akasaki1211 Oops. I'm sorry. I sent the wrong image and mislead you. Thank you for responding. Yes, I did use sampleinfo and aiRange with the aiRange output min set to 0.5, and I placed the aiRange Node into the custom normal shader tab.