NOW AVAILABLE: Ashes of the Singularity II!
Command thousands of units across continent-sized maps and lead humanity's last stand against the Post-Human Coalition and the AI Substrate.
Get it Now: https://t.co/bIgLBn80Nk
Start11 v3, now in beta, brings widgets to the Start menu, including Phone Link. RSS feeds, system stats, timers, a calendar, and a calculator can all live right in your Start menu, each with its own style options.
Read more: https://t.co/c6dBmbAe8q
The battles are yours to fight. The story happens between them.
This dev journal covers how Crimson Freedom tells its story through animated comics inspired by '80s and '90s Saturday morning cartoons. https://t.co/h5WPAC5pzN
The gunships act like they own this field. The big guy at the bottom shooting straight up at them disagrees.
Wishlist Ashes 2 Now: https://t.co/bIgLBn80Nk
We've seen a lot of people talking about Conductor being bought about by Meta. Clairvoyance is made by Stardock, we've been making enterprise software many years. Our customers can still download their stuff from the 1990s.
Clairvoyance is a superset of the features of Conductor (and has been in development longer). It is used by hundreds of companies and thousands of developers, artists, designers, marketers, accountants, lawyers, managers.
Here's an example of a workflow for taking a game design and turning it into a workflow.
Example: Taking a game design and making it a reality.
Step 1: Turning your game design into a plan. [1/N]
Start11 v3 Beta 1 is out now! It adds widgets in the Start menu, Taskbar Islands, app groups you can launch with one click, and a gallery for sharing Start menu layouts. https://t.co/oMGVjBPuXY!
We're going live on Youtube, Steam, and Twitch on November 10 to celebrate the release of Ashes II!
Join us for gameplay, questions, and a first look at the full game on launch day.
Save the Date: https://t.co/HzsGMkqk70
Turns out a full chess match with dozens of cards on top takes forever.
So Siesta Games took a page from Monster Train: enemies arrive in waves, and you only get a few pieces to stop them.
Empire in Decay Dev Journal #2 is up: https://t.co/NYonZfJrMq
Crimson Freedom started in 2010 as a story about an alien ship buried under Antarctica. Fifteen years later, it's an RTS set on Mars.
Dev Journal #1 explains how it got from there to here: https://t.co/1f2Kf5OYHe
Did you lose whole weekends to The Settlers as a kid? So did the two-person team behind Colonus.
Our first dev journal covers where the game came from and how your Colonians go from haulers to millers, bakers, and swineherds.
https://t.co/5SpXWZT2HZ
The big fight is the one burning in the middle. Check the edges of the screen though. It's not the only one.
Wishlist Ashes 2 Now: https://t.co/bIgLBn80Nk