Me and over 90 other forgers had the privilege of working with Halo developers during the lifespan on Halo Infinite to bring our content to matchmaking. In this article, we share the stories from that collaborative process that rarely get talked about.
https://t.co/6tSlb2nkri
@_Okom@ScriptersGuild@LGuildarts Is there any way to detect the firing of an invisible weapon like that? All the ones I find have 100% ammo and it doesn't change D:
Introducing BREACHPOINT, our entry for @ForgeHub's Halo Fest Contest featuring Halo 2 vibes and zero-grav gimmick. ⚒️🔥
It was truly a challenge to finish this project given our time constraints. But as always, very grateful for @Starkey213036 and @Zama_Dan's dedication. 👊🏼🇲🇽
I'm hosting a $3,000 Halo tournament alongside @LuminonGaming and its today!
It's standard 2v2 comp settings, but with a TWIST 😈
Here are IMPORTANT rules you'll need to keep in mind:
Glad to see that OPPRESSOR by @Starkey213036 and yours truly will be part of today's @LuminonGaming 2v2 Tournament. 🏆🔥
Expect close-quarter and high pacing matches! 👀
@_Okom@gruntdotapi I remember doing tests with teams, one target per team, and all targets being allies of all AIs except one—the one that will track that target. Apparently, the node that modifies the perception of allies or enemies by team is cumulative.
@_Okom@gruntdotapi Yes, exactly, more AIs would be looking at the same target. It's possible to create more AIs for more players, but with certain team configurations.
GAMESIR G7 PRO 8K GIVEAWAY
En colaboración con GameSir estaremos regalando 2 controles de la nueva versión AIMLABS.
PARA PARTICIPAR:
- Like & RT a esta publicación
- Seguir las cuentas de: @mygamesir@Extremebreaker1
- Etiquetar a 2 amigos en los comentarios.
Ha sido un camino divertido de recorrer, y es reconfortante ver que a los jugadores les divierte jugar los mapas de vez en cuando.
@ArturBloodshot@starkey213036@Nilphz@CardEwe1801
Gracias a todos por su inspiración y enseñanzas c: