While I was away, here's some stuff I've been working on.
Env. design, Lower latency for browser, and new gamemode Tease
More details on my devlog here:
https://t.co/D4L5AxKr3h
There are many ways to add grenades to 3d game, in here, I use a simple one, using animation curve to make it prediction easily in multiplayer games.
By the way, the update is live on https://t.co/Xa4yZovK5J
UDP is always a favored choice for realtime games compared to TCP.
WebTransport is an alternative of WebSocket, which it is built on top of UDP, it has been implemented on several websites, but is not common yet (new technology)
Recently, I added WebGL support for my multiplayer shooter game, https://t.co/Xa4yZovK5J
However, WebGL hasn't been ideal yet for Multiplayer because it uses Websocket (TCP), which is not suitable for real-time games compared to UDP.
I'm creating a simple grenade for our PoC top-down multiplayer game. Our community helped us bring this Idea.
Join our discord to contribute to our team