@IdanBB27@SeregonWar Change that ds4 compatible setting back to default, then reboot and try again
That’s an old gui option I have not removed yet from debugging
This is so impressive. I've been dreaming of homebrew to solve this for years 😭
Celio Link dev Exormeter is legit my hero.
They released this quietly back in February, and I had no idea!
https://t.co/UfIpGR6qnB
Thanks to @StonedModder 's work, I've managed to get a DualSense controller working on PS4. The project is still a work in progress, but if you'd like to check it out, here's my fork! Thanks for the support!
https://t.co/dB9gvAesLW
@AzzyDesignWorks@draloneboy@SecretaryofEdu They should be. Before i graduated, we would run out of paper each year within 6 months..a school running out of blank paper
But you know what they had the budget for? Adding big TVs to all the classrooms, new computers etc
PS4 one will be soon. The code is on Seregons form if you compile it
I don’t have a ps4 so he pulled a lot of magic
I hope someone can fork it again to do exactly like you said. Give us something akin to “mission control” from Nintendo switch
That would be ideal I agree
There is also this project which is a bit closer since it supports the usb port https://t.co/DXE0sK7oQn
@RobertDaleSmith@el_luilt@SeregonWar Indeed! I also built this to help with that, a bit more. albeit it’s a defiantly more for debugging since it soft locks the console while reporting that information
But it works 💀defiantly not separate from the main payload for that reason.
https://t.co/HladwZY2VH