WE ARE WHAT WE SEE cambia pelle: il portale di #critica dei media visuali ritorna accessibile in un formato più snello e a basso consumo di dati che raccoglie i contenuti già offerti in precedenza. Il database è aggiornato regolarmente
https://t.co/WRa0hXRqIu
#WAWWS#videogames
Research, studies and evidence continue to hint at the fact that most human functions are mechanical in nature, simpler than previously believed, and thus reproducible inorganically. This should neither come as a surprise, nor lessen the meaning of humanity
Chomsky was wrong.
Researchers found your brain doesn’t store language the way every textbook since 1957 claims.
For decades, the undisputed rule of linguistics, led by Noam Chomsky, was that human language is hierarchical.
We were told our brains process language using complex "grammar trees." That we secretly build deep, abstract, mathematical rules in our heads before we speak.
This new paper proves that is completely wrong.
Researchers at Cornell University analyzed how people actually process and produce language in real time.
They found sequences. Linear chunks.
When we speak, we aren't calculating deep syntactic rules. We are just predicting the next most logical sequence of words based on the context of the words right before it.
We string linear chunks together.
If this sounds familiar, it should.
This is exactly how Large Language Models like ChatGPT work.
For years, critics have dismissed AI as "just a next-token predictor." They said it isn't truly intelligent because it doesn't understand deep grammatical hierarchies like humans do.
But this paper suggests humans don't use those hierarchies either.
We are just predicting the next chunk.
Language isn't a rigid tree of mathematical rules. It's a linear stream of contextual predictions.
We thought we were building AI to mimic the complexity of the human brain.
It turns out, the human brain was just running a simpler algorithm all along.
It feels like #YasumiMatsuno has a clear idea of what the core mechanics of a #VagrantStory sequel would look like. Without the human chemistries that made the original possible, though, I feel like Square-Enix shouldn't even try.
https://t.co/BSdyj4wkux
In loving memory of #NakamuraKimiharu, keyboardist of the band Crystal King and lyricist of the legendary opening to #HokutoNoKen, "Ai wo Torimodose" 💔
È venuto a mancare Kimiharu Nakamura, pianista e scrittore dei testi della formazione storica dei Crystal King. Nato nel 1952, lo scorso 30 maggio aveva compiuto 74 anni. In particolare è stato lui l'autore del testo di "Ai wo torimodose!!", la sigla d'apertura di #HokutoNoKen
Good to know that the recent #VampirePrincessMiyu#restoration turned out excellent 👍 Hopefully we're getting an international home release somewhere down the line
#anime
@OverlyCurly@_zer0day__ If I'm not mistaken, QSSR needs to be trained on the specific game in order to be certified and released for it. It's not entirely content-agnostic.
007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
Not a PS5 Pro. Not Performance Mode.
QUALITY MODE. 60 FPS. BASE PS5.
After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
And that's where the real discussion begins.
SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
We're constantly told that better performance requires better hardware.
Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.
But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
Think about that.
They sell you the problem. Then they sell you the solution.
They convince you that what you already own isn't enough.
And when you're ready to spend more money, there's always another product waiting for you.
YOU THINK YOU'RE BUYING THE PRODUCT.
BUT IN REALITY, YOU ARE THE PRODUCT.
AND REMEMBER WHAT WE DID WITH WOLVERINE?
This isn't where our ambition ends.
We've already explored pushing the limits with our Wolverine 120 FPS work.
And that raises an even bigger question.
What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
But that's exactly what I'm investigating right now.
More games. More freedom. More performance.
Not through marketing promises, but through reverse engineering, experimentation and actual testing.
SPECIAL THANKS TO @SeregonWar
I want to sincerely thank SeregonWar, the developer behind PBS.
Without him and his incredible work, I wouldn't have been able to record the attached gameplay video directly from my PS5 without an external capture card.
His contribution made this demonstration possible, and he deserves proper recognition.
This is what our community is capable of when independent developers share knowledge and build on each other's achievements.
THE PATCH WILL BE AVAILABLE TONIGHT.
Available for download tonight.
This project required countless hours of research, testing and dedication.
If you appreciate my work and want to support future patches and investigations, consider leaving a voluntary donation on Ko-fi.
SUPPORT MY WORK:
https://t.co/QDQqt4tyX7
NOW I WANT EVERYONE TO THINK ABOUT THIS.
Why should we automatically accept every performance restriction placed on hardware we've already purchased?
How many limitations are genuinely unavoidable, and how many deserve to be challenged?
Watch the video. Examine the results. Ask questions.
Because gaming should be about giving players more possibilities, not simply convincing them to purchase another console.
WE DON'T NEED TO ACCEPT EVERY LIMITATION.
WE NEED TO UNDERSTAND IT. QUESTION IT. AND WHEN POSSIBLE, BREAK THROUGH IT.
Thank you to everyone who has supported my work.
This is only the beginning.
NOT FOR THE SHAREHOLDERS.
NOT FOR THE MARKETING.
FOR THE PLAYER.
-ZER0
Japan: #ShigeruMiyamoto is set to receive the Order of Culture award via a formal ceremony in November 3. It's a historic first for #videogames, since Miyamoto is the first author in the field to receive said acknowledgement from the Japanese government
France: #EijiAonuma has been appointed as Chevalier des Arts et des Lettres (Knight of the Arts and Literature) by the Ministry of Culture. The nation has never refrained from acknowledging the cultural impact of videogames and comics authors
#Zelda
Main visual of Armored Trooper #VOTOMS, the upcoming new anime in 2 parts by #MamoruOshii. Part 1 will be released in Japanese theaters on Nov. 20
#anime#artwork
Someone will carry the torch and learn from the masters' mistakes. As far as the last 30 years are concerned, thank you from the bottom of my heart @bioware. You gave my youth happy and irreplaceable memories ❤️
Software engineering and machine learning are being used to help dated hardware keeping up. If all this ain't a sign of ordinary consumers becoming unable to purchase new hardware in the near future, I cannot imagine what else it is.
Radeon RX 6000 players, we've heard you: FSR 4.1 is on the way. 🎮 It’s also coming to APUs for the first time and to Xbox, bringing FSR to even more ways to play. Get the full update from Jack Huynh below.
I wouldn't be surprised, at this point, to witness a full scale, mass rediscovery of #Ultima. There's still so, so much we can learn from the classics, and unprecedented potential for creation
#RPG#cRPG
A developer called ChangeNode has created a new version of Ultima III with modern conveniences, multiple graphical skins, and controller support.
https://t.co/lot3XIY4ho
It's expansion time for #ArcSystemWorks: a new division of the studio has opened in Shinjuku, Tokyo, to tackle large scale projects such as the state funded 'IP360', said to be a fighting game of extraordinary ambition. ArcSys is also hiring extensively
When passion meets skill!
The C64 is 44 years old, yet it still has one of the most dedicated and skilled user bases, even decades later.
It never ceases to amaze me what they get out of that machine. Jack Tramiel would be smiling if he saw this.