@rfleury Can confirm, as it's been crucial while working on my multiplayer game. Thanks for fixing that multi-process debug info bug a few months ago, and looking forward to trying the remote debugging.
A lot of shit we are dealing with in the modern computer systems is an adversarial complexity that serves no purpose except making things harder for the benefit of the system's owners. The main problem is that lot of people believe this complexity is necessary.
Kickstarter was FULLY funded in 22 hours and 34 minutes! Huge thanks to everyone who contributed!
Wasn't even sure if the $8000 could be reached, and it was hit within 24 hours.
Really appreciate everyone's support so far! We'll see how many stretch goals can be hit! #gamedev
@FoutonAD@apathyduck07 alternatively, if you want a way to make levels more quickly you could parse an image as a level, that way you could just draw the puzzle. you'd just have 1 extra step of converting the bitmap into an array or 2d array if you don't feel like doing indexing math
Go camping in an Ohio forest believed to be inhabited by a Werewolf in my new upcoming horror game FEAR THE MOON
Can now wishlist on steam!
#HorrorGames#indiegame