nerd. Into TTRPGs, comics, and 3d printing.
The views and opinions presented herein are those of the author and do not necessarily represent the views of DoD
@AasifChanandin@BoLoudon But...but... that would mean that President Trump is simply taking credit for the work of past administrations and blaming the failures of his own making on those same administrations. How could that be? </sarcasm>
@CorpseKings It depends on the campaign world. They don't have to in most worlds. However, in worlds like Sir Terry Prachett's Discworld, it is an essential part of the culture. Play it how you want it.
I saw a great Tyranny at this year's Zenkaikon. Such wonderful details to the robes @TweetneyMoore
I go every year to do 3d scans of people in costume. Sadly, I didn't have my scanning equipment set up so I'll have to settle for 2d.
@memeslich It depends on the table. If the players want smooching, they can have smooching. As long as everyone is okay and comfortable with it. Nothing too graphic because I wouldn't be comfortable with it. /1
@memeslich It depends on the table and the campaign. I also prefer combats that a variety of tactics and conditions (such as weather effects or unusual combat). Having a lot of combat is fine but don't let it be boring.
@MyTimeToShineH It was well done. It really captured the humor of the John Byrne in the comics with the 4th wall breaking and general silliness. It poked fun at the process of superhero movies and was a good, self-aware satire.
@memeslich However, if we were doing a quick adventure with simple characters, like at a convention, I'd just dive in. It really is determined by whether it's a one-shot or an extended campaign. The bigger the story, the more background is needed.
@memeslich It depends. Most often, for my groups, session zero is about character creation, knowledge of the starting environment, what every character knows and, if the characters are not already known to each other, where they start out.
In other words, background stuff. /1
@DungeonNoir The old school style goes back, in many ways, to the wargaming roots of the game. Its focus was more on tactical use of your abilities rather than on telling a story. I feel both sides have an appeal for different audiences.
@memeslich It depends on the situation. If it's a combat scenario, I have more details set up. If it's political intrigue, much looser, focusing on NPC personalities and motivations. Mysteries require detailed timeliness and details AND NPCs.