Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
@solipsnitsyn I only have braking lines on. It's an open world game, there is no way I'm learning every corner in the game. The lines they recommend are bad anyway. I only use them to see when a corner is coming up so I don't have to constantly check my mini map.