@IndieLemonGG I made a little 1-bit game for my wife as an anniversary gift and I added collectible color palettes to it. that gave the idea of using color swapping for a puzzle and thus Tile Former was born.
steam page here:
https://t.co/qzY69RgBOg
@PokeIndie not the craziest thing, but currently updating the settings menu and I think the difference is massive (still need to add the arrow to indicate they're drop-down menus)
Tile Former just got 50 wishlists, in under 24 hours of steam page going live. thank you all so much for taking time to wishlist and support the game!!!
polishing the settings menu. everything now correctly updates the cursor and plays sfx. keybinds work for both keyboard and controller (hopefully).
next is adding more options like full screen
#tileformer#gamedev#indiedev#godot
@Acerola_t I have an undo/redo system in my game and the way I implemented redo I think is very clever:
I have a list of actions per turn. when you undo, it pops the last element in the undo list and appends it to the redo list and vice versa.
super simple but it just works