Toujours aucune nouvelle de @TeamYouTube après plus de 24h, malgré les relances, les messages de soutien et les articles qui commencent à parler de l'histoire.
N'y a-t-il donc aucun humain qui travaille chez Youtube ? Je demande simplement à récupérer ma chaîne !
Also the classic scene where it passes through the fence. But actually I found out that there was no metallic effect in this part in the original film—what a surprise.
I want to combine the concepts of auto ruled tilemap and 9-slice sprites to build a system that can scale arbitrarily while auto handling corners based on a rule set. #godot#gamedev#pixelart
Working on a glass material, and just wondered what if put it on a liquid, so I made this quick and rough liquid simulation, and it feels pretty good. #godot#shader
@The1Broom Thanks, I've used TrenchBroom before. It's very powerful, but at the time its Godot integration was still very unstable, and it took me several hours just to get it running. Looking forward to having a more modern one.