@caseyyano It feels very cohesive now, hard to pinpoint some of the changes but the whole experience is greatly improved. Great work by their whole team.
@TylerGlaiel Blood scaling with damage but bounded by enemy size or something could be nice. Not too goofy on most enemies but a big hit on a boss or something would stand out and be fun.
@andreintg I Gotcha, Iโm so used to using Quaternion.AngleAxis I lose sight of personal preference and glance value other people may find using Euler. Games looking great btw!