The world of neural networks today is capable of real magic. πͺ Artificial intelligence can generate a fascinating flight over any monuments, buildings, worlds. It will fit the tourism niche.
I'm sharing the promt with youβ¬οΈ
Underwater reference of the Sphinx, the Great Pyramid of Giza, and a coral reef.
The reference controls the Sphinx's stone texture, the pyramid's geometry, and the underwater color palette only.
Camera angle, framing, and scene geography are NOT inherited from the reference.
SCENE CONTEXT
A single continuous drone flight travels upward from below the Great Sphinx of Giza, orbits it and the Great Pyramid, races across the desert to Karnak Temple, flies through its columned hypostyle hall, then dives into the Red Sea and slows to drift over a living coral reef with colorful fish.
LOCATION MAP
Beat 1: the Great Sphinx sits half-submerged at the edge of desert and sea, viewed from below.
Beat 2: open Sahara desert with the Great Pyramid of Giza dead ahead.
Beat 3: Karnak Temple hypostyle hall, dense columns forming a long corridor.
Beat 4: Red Sea underwater scene with vibrant coral reef and swimming fish.
FIRST FRAME AND SPATIAL BLOCKING
The first visible frame is directly beneath the Sphinx's chest, looking straight up at its stone underbelly and paws. The Sphinx fills the upper 70% of the frame. The camera is 3β5 meters from the stone surface. No empty establishing shot. The spatial relationship is readable immediately in frame one.
FORMAT MODE
Single continuous long take, one uninterrupted camera move, no cuts. Real-time motion with two deliberate speed shifts.
OPTICS
84Β° classic wide β 84Β° diagonal field of view, classic wide-angle lens character. Strong perspective expansion, foreground surfaces feel large and close, environment visible to all frame edges, straight lines rectilinear, no fisheye curve. Lens character stays locked for the entire shot β no focal length drift.
CAMERA
Drone-mounted camera, gimbal-stabilized, smooth motion. Vertical 9:16 framing β the Sphinx, pyramid, and temple columns fill the tall frame. Starting position: directly below the Sphinx, camera tilted 70Β° upward. Movement: rapid vertical lift along the Sphinx's front face, then a slow orbit around the Sphinx's head as the desert panorama opens up behind it. The camera then pushes forward across the desert toward the Great Pyramid, orbits it once at moderate height, then accelerates forward at high speed across the sand toward Karnak Temple. At Karnak, the camera dives into the hypostyle hall, flying a precise corridor path between giant stone columns. The camera then exits the far end of the temple, descends rapidly toward the Red Sea, breaks the water surface, and continues descending into clear blue water before slowing to a gentle drift over the coral reef.
ACTION TIMING
BEAT 1 β Drone rockets upward from beneath the Sphinx along its front, stone texture rushing past the frame.
BEAT 2 β Camera levels off and slowly orbits the Sphinx's head; the full desert and the Great Pyramid open up in the background.
BEAT 3 β Camera pushes forward across open desert toward the Great Pyramid, then orbits it once at cruising speed.
BEAT 4 β Camera accelerates to high speed, racing forward across the sand toward Karnak Temple in the distance.
BEAT 5 β Camera enters Karnak's hypostyle hall, flying a straight corridor path between towering stone columns, passing close to carved pillars on both sides.
BEAT 6 β Camera exits the temple, dives toward the Red Sea coastline, breaks the water surface, and continues descending into clear blue water.
BEAT 7 β Camera slows to a gentle drift, settling into a slow glide over a vibrant living coral reef; colorful fish of many species swim past in foreground and midground.
PHYSICS
Drone motion has real mass and momentum β the lift feels powerful, the high-speed leg carries visible inertia, the orbital turns bank slightly, and the final slowdown over the reef has a gradual deceleration rather than an abrupt stop. Columns at Karnak feel heavy and solid; the camera passes close but never collides. Underwater, water resistance is visible in the slower movement of fish and the soft drift of coral polyps.
LIGHTING
Natural bright daylight from a high sun, slightly to the left. Dry desert scenes have sharp, short shadows and high contrast, sand glows warm golden. Karnak columns cast long patterned stripes of light and shadow across the stone floor. Underwater, sunbeams penetrate the surface as visible god rays, scattering through clear blue water, illuminating the coral reef with dappled cyan and gold light. Exposure prioritizes detail on the Sphinx, pyramid stone, and coral β no blown-out highlights on the stone surfaces.
AUDIO
Deep drone rotor hum that shifts pitch with speed changes; dry desert wind rushing past during the high-speed leg; echoing stone resonance inside Karnak's hall; a brief whoosh and splash as the camera breaks the water surface; then muted underwater ambience β low hum, distant water movement, soft rustle of fish and coral life. No music, no dialogue, no voiceover.
POSITIVE LOCKS
The Sphinx, the Great Pyramid, and Karnak Temple all retain accurate real-world proportions and stone texture. Underwater coral and fish species are natural and varied β no cartoonish or oversaturated colors. The transition from air to water is seamless and physically correct: surface refraction, bubbles, and a shift in color temperature toward deep blue. No text, no logos, no watermarks, no UI elements.
This is my first time working with the #MiniMaxH3. I'm happy with the results. Please support me.
Thanks for the prompt @by_anastasiia it helped me create my own version of the promotional video.
I'm glad to sharing my prompt with you β¬οΈ
SHOT STRUCTURE: 9 shots
STYLE NOTES:
medium: high-fashion live-action ad, kinetic 3D type, 300% cadence
character: <Svitlana> straight chestnut bob to shoulders, side part; open emerald blazer and wide-leg trousers; fitted fuchsia top, pointed stilettos and nails; green shadow, black winged liner, glossy fuchsia lips. Keep identical throughout.
lighting_philosophy: emerald LED wall key; pale floor bounce
color_grade: 35mm ad film, fine grain, light halation. 70% emerald, jade and forest green in sets and type; 20% black, chrome and ivory; 10% wardrobe fuchsia.
camera_character: rapid dolly, macro skim, ultra-wide, side track, 360Β° arc, snap focus
typography: physical 3D objects born from gaze and hands. Hold each exact phrase legible for 0.5 seconds. Never subtitles.
audio: no BGM; reference vocals only. Smoke, neon, electricity, paper, silk, impacts, whooshes.
SEQUENCE LIST: SHOT 1 (0-1.7s) HOOK
camera: full, eye level, frontal 0Β°. camera_motion: fast pan, push through O. effect: mint smoke becomes type. action_visual: raised palm forms "IDEAS INTO ADS", outlines breathe mist. exit: enter O. (INVISIBLE CUT TO)
SHOT 2 (1.7-3.3s)
camera: wide, low, three-quarter 45Β°. camera_motion: races along strokes, arcs 180Β°. effect: jade-lime neon ignites at her fingertip. action_visual: one stroke writes "AI COMMERCIALS"; tubes pulse. exit: neon floods frame. (LIGHT WIPE TO)
SHOT 3 (3.3-5.0s)
camera: medium close-up, eye level, frontal 0Β°. camera_motion: macro skim, fast pullback. effect: emerald liquid chrome hardens. action_visual: "PRODUCTS IN MOTION" bends with her hand, then locks. exit: reflection fills lens. (REFLECTION MATCH TO)
SHOT 4 (5.0-6.7s)
camera: extreme wide, high, three-quarter 45Β°. camera_motion: crane rises with the stems. effect: forest-green stems weave into type while lime-green calla lilies matching bloom across every letter, their waxy curled spathes opening in sequence. action_visual: "BRANDED CONTENT" grows from her hands and holds fully legible among the calla flowers. exit: one green calla spathe sweeps across frame. (CALLA WIPE TO)
SHOT 5 (6.7-8.3s) SIGNATURE
camera: close-up, eye level, frontal 0Β°. camera_motion: snap focus between eyes, fingers and text. effect: lime current branches from two stable five-fingered hands. action_visual: arcs write "STOP THE SCROLL"; gaze locks on lens. exit: current hits lens. (BLOOM FLASH TO)
SHOT 6 (8.3-10.0s)
camera: full, eye level, profile 90Β°. camera_motion: side-tracks with her. effect: contact shadow becomes type. action_visual: "UGC THAT FEELS HUMAN" spans wall; she steps through U. exit: vanishes inside it. (SHADOW MATCH TO)
SHOT 7 (10.0-11.7s)
camera: medium close-up, low, three-quarter 45Β°. camera_motion: weaves through sheets. effect: jade, mint and ivory paper folds into type. action_visual: "TURN VIEWS INTO ACTION" opens; her hand flips it forward. exit: page fills frame. (PAGE FLIP TO)
SHOT 8 (11.7-13.3s)
camera: wide, low, frontal 0Β°. camera_motion: full 360Β° arc. effect: emerald, lime and fuchsia silk forms type. action_visual: "YOUR BRAND REIMAGINED" circles her, then settles. exit: silk covers lens. (SILK WIPE TO)
SHOT 9 (13.0-18.0s) TAG
EYE. is the source frame. Animate this exact image: composition, eye anatomy, brown iris, skin texture, green makeup and lighting stay as given.
SHOT:
lens: 8Β° extreme super-telephoto macro, focus plane locked on the iris throughout
camera: extreme close-up, eye level, frontal 0Β°
camera_motion: one continuous rapid axial dolly-in from the source framing into the pupil, accelerating through the typographic tunnel; the tunnel then contracts back into the iris
speed_timing: 300% action cadence over 1.7 seconds, with the complete brand phrase held fully legible for the final 0.5 seconds
ACTIONS:
effect: an emerald point ignites inside the pupil and forms dimensional glass-neon typography. Exact spelling: "Svitlana | AI Ads & UGC Creator". The complete phrase multiplies into evenly spaced layers, receding through an infinite emerald tunnel.
action_visual: the pupil catches an emerald glow. The complete brand phrase materializes inside the iris and remains stable as the camera enters the pupil. Repeating layers rush past with increasing depth while the central phrase stays aligned on the optical axis. The tunnel contracts into one emerald point inside the pupil. Her eyelids close across the restored source framing and hold on natural black.