huh. decided to check this account for the first time in months and i can't even see anyone's posts. hi though! i've been busy working on stuff. finishing some stuff up on FTRM to get that port out.
One very annoying thing about Unreal is that things randomly seem deprecated? I'm just trying to add a component in the constructor but it just doesn't seem to work right no matter what I do and every post I can find is from varying years with random ways of doing it
@evelyn_schwab The Unreal docs mention this is for RPG's and MOBAs but from the sounds of it you could also use it for some abilities in any other kind of game? If that's the case I might have to change some things...
@evelyn_schwab Thank you so much but unfortunately it all doesn't quite work exactly how I'd like and has almost not blending so it looks quite bad on hard surfaces :(
My #UE5 update
Now that I've kind of got a nice workflow I'm actually kind of enjoying using it. Null errors crashing the editor still annoy me and the seemingly random naming of things that are standard across the rest of game engines is frustrating as hell but, it's been fun
@evelyn_schwab Ah thank you very much! I noticed that there's LocalAlignedTexture but no LocalAlignedNormal which is more what I need, does that exist?
@cratesmith@unitygames Yeah I'm about in the same boat. I love Unity but at this point it's really hard to look at other engines and seeing all the cool things they get and all the love they get and looking back at Unity and seeing there's a new UI system for the 4th time
@evelyn_schwab It would 100% have been remembered as fondly as it is now. It was this incredibly scary demo that came out of nowhere that had Kojima attached somehow. Not to mention the whole secret finding around getting the real ending was insane
Like the new physics system is super cool it's just that... it doesn't really work with how I need it to without telling physics objects to wake up every frame which is super not ideal
I think when I'm done with my current load of FTRM stuff I'll migrate my lil side project over to UE5 now that I know I can fix the physics bugs by not using their dumb new physics system