@fetwtconfession Bread and butter. Not glamorous but gets the job done. The backbone of any great army.
Seems lame to many because you often get so many of them and the characters are often as plain as their statlines. Also humans just prefer human-shaped things and horses aren't even fantastical
- everything removed added to list of "found" items that can be randomly pulled from to (re-)populate all kinds of random things (shop inventories, enemy base loot, enemy held weapons, treasure troves, etc.)
problems with a large persistent world:
- game has to keep track of everything
- easy to make a mess
- world feels dead when nothing ever changes
solution:
- everything left in a non-secure location rolls each minute a small chance to be removed (like botw item respawns)
@fetwtconfession times you wouldn't do anything differently except for the last turn or the last move, and the more familiar you are with the game the more of your losses become the latter because you already know the big picture. So I think they're best reserved for repeat playthroughs.
@fetwtconfession There is an enjoyment you can only get from starting the whole chapter over, changing your approach completely, and seeing how much better your new plan works than the failed attempt, that you will rarely ever get if you play with save states/rewind. On the other hand, there are
@emblemcrave Look Sakurai, we both know Brom has children to raise and provide for. He doesn't have time to be fighting his pal Mario. Maybe someone a little younger would volunteer to go in his stead.
@KiwiSSBU Link, Link, Link, Link, Link, Link, Link, and Link.
I'm serious. Zelda 1, A Link to the Past, Ocarina of Time, Majora's Mask, Four Sword, Wind Waker, Breath of the Wild, Tears of the Kingdom. All could be unique and varied fighters. Instead we have one and 2 historical artifacts
@RaiBread776 If pokemon games didn't give you a choice of starter you can bet the one starter for every single game would be in smash and nothing else. The lack of obvious common ground granted them more flexibility.
@fetwtconfession common recruitment methods in old games:
-automatically from turn 1
-visit village
-talk to npc with lord or clearly related unit
-talk to enemy with specific unit
in new games:
-automatically from turn 1 (x3)
-play paralogue that exists specifically to recruit this unit whenever
@ShitpostRock2 Sadly even most "ports" fail to be an accurate reflection of the original. Best you can get is straight emulation and just pray the emulator is flawless.
@IterIntellectus Even from a completely selfish perspective, if a large fraction of all humans died at once things would very quickly get very bad for you as the global economy collapses. The risk of death is weighed against the risk of an extremely lower quality of life.
@ghaaast Their purpose was to make you think they'll be valuable later, try to collect as many as you can, and get a little more out of the game than you might've if they had a clear purpose that didn't seem worthwhile to you.
You collect them because they're shiny, just like the ravens.