@CodeVeinGame At this point, please fire the audio engineer and get someone more experienced. Audio that doesn't play through the correct speakers in surround sound setups should have easily been picked up during QA. The fact there is still no fix really demonstrates the lack of polish and QA
@CodeVeinGame And when I say backwards, I refer to dialogue and sound effects coming out of rear speakers. General gameplay is completely fine though. It is specifically just cutscene audio.
@CodeVeinGame Hopefully the backwards cutscene audio in surround sound set ups will get fixed soon? In case more info is needed - settings on PS5 are; number of channels: 5.1 (or 7.1), HDMI device type: AV Amplifier, Audio format: LPCM (but also affects Dolby Atmos, Dolby Audio and DTS)
@CodeVeinGame Still getting the lost saved appearances bug that was supposed to be fixed. Am on the latest version on PS5, and all saved appearances are gone...
@CodeVeinGame Ignoring the typical X cesspool drivel, there are genuine technical issues that need addressing: stuttering is everywhere, inconsistent frame rate with hardly anything happening, lpcm 5.1 audio on PS5 is poorly done with dialogue coming from rear speakers, some weird animations
@CodeVeinGame some quick feedback based on the character creation demo on PS5 - the surround audio mix sounds wrong. Dialog is coming through the rear speakers instead of the position of the characters.
@TalesofSeries Still no Switch 2 version of these? Isn't a Switch 1 version a downgrade instead of a remaster for Berseria? Going to guess Bandai Namco are the big name publisher who were never given Switch 2 development kits referred to by Digital Foundry a while back..