@roger_s_84@MarieRoseMors I've heard some inkling that enemies have some extra attacks, but it also sounds like most enemies can be stunlocked anyhow. I think the changes to Dark Link encapsulate most of the games issues.
@MHFZZEnjoyer I'm cool with the bugs being there but they should last significantly shorter than the drinks. Make them a 30 or 60 second thing, basically something to stave it off momentarily until you use a drink.
@roger_s_84@MarieRoseMors These changes reduce the necessity of paying attention to the environment. These aren't riddles, these are explicit and implicit puzzles found in dungeons. Sometimes they're bonuses for thinking or looking outside the box, other times they're needed to progress.
@TAGAnimus@MarieRoseMors It's interesting because a lot of OG OoT is teaching everyone 3d controls because it was a newer concept at the time, but now that's just the norm. Kids are playing Minecraft at like 5, if anything kids are smarter with this stuff now.
@GameStrikerX2@Spainkiller Lol yeah like all the other metal in the scene, such as the chains that hold it up. If you shine a red light on metal it would reflect red, not turn into a glowing white sigil.
@GameStrikerX2@Spainkiller If you're taking the angle of how reasonable it is then why is a conveniently placed hookshot target that serves no other purpose there? Why is it glowing?
@GameStrikerX2@Spainkiller Then make it metal and still allow you to hookshot to it? Or place any other type of object that could reasonably be hookshotted to like a torch (which still exists in the remake in rooms completely lit by lava). N64 oot had you hookshot to chains before.
@Izirum622@I__HATE_SOCCER It seems more accurate to call it a "different" version of the game rather than an "improved" one. It does seem like it takes a lot of steps back and simplifies a lot of the game design wrt dungeons and exploration.
@ceezeeteez My pictures there are showing those games without color correction and with it, with the color correction meant to emulate how the games are displayed on real hardware.
@ceezeeteez This is just a standard compensation made when playing games on handhelds with more primitive screen tech or otherwise lackluster quality. The colors are oversaturated from the games perspective so that they're output correctly on the devices screen, like comparing CRT visuals