@RingashGame Having a more advantageous way isn’t wrong like how DMC3 had elemental advantages where certain weapons did more damage against certain enemies, but that’s just “better” rather than “correct”
@RingashGame I’m not a fan when an action game clearly has a right and wrong approach in a scenario, for example DmC had those Colour coded enemies which basically determined what you were and weren’t allowed to do when fighting them
@psergiomr Oh so is it like each enemy has a percentage chance that they might defend themselves and when they sense an incoming attack you calculate whether or not they are able to ( asking because that’s how mine works but I’m trying to improve it 😁)
@OussamaAzzouzi9 Most of it is store bought stuff but the fire teleport, rapid punch, rapid kicks, Aerial down kick and the first two punches I made myself
So thanks you for those at least 😂
Expanded the Unarmed moveset with new skills, I replaced the Uppercut with an AOE explosion and added the ground crawling fire blast called 'Ground Zero' that drags enemies away then explodes
#indiedev#indiegame#gamedev#screenshotsaturday#gamedevelopment
@OussamaAzzouzi9 Yh I get that summon attacks are independent of your normal attacks I thought the summon weapon attacks were mimicking set B’s normal attacks while you did set A’s normal attacks
@OussamaAzzouzi9 Oh so is it that if I’m doing hit 3 of weapon set A and press the summon button the summon weapon starts doing hit 3 of weapons set B?
Also I forgot to say but I really like the vfx and art style. Your dev is coming along really well.
@vex_original @esphrame I agree with this, it looks cool but it doesn’t feel like he’s run around the world and come back to punch, if there were scorch marks showing where he passed the enemy or something
@IsaiahToth_Dev I started working on it about 7 months ago for a uni project mainly just to see if I could make this type of action game.
But I’ve had an idea for a game/story for about 10 years, so about 2 months ago I started documenting and have been reworking my game from the ground up
Sorry for my lack of activity recently, I got a cold somehow and haven’t been able to work properly. I hope to be back with something to show next #screenshotsaturday
Expanded the Unarmed moveset with new skills, I replaced the Uppercut with an AOE explosion and added the ground crawling fire blast called 'Ground Zero' that drags enemies away then explodes
#indiedev#indiegame#gamedev#screenshotsaturday#gamedevelopment