Finally, an update on the map's development. Please bear with me; I work almost all day, so I have little time for development, but I like how it's turning out. This is what the map design will look like now. I'll need to start modeling the assets to give it the shape I want.
#godot #indiedev
@StudioDraxi I know the feeling; I also work almost all day, so I have little time left to develop my project, and many times I arrive so exhausted that I just want to sleep.
@StudioDraxi I would like to know the correct way to create a level, because I usually start by making something, I'm not convinced by it and I discard it; I'm not able to find the meaning in the maps I develop.
Level building is definitely not my strong suit; I still don't quite get the hang of it. If anyone has any advice on how to develop levels, I would greatly appreciate it.
#gamedev#godot#indiedev
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine
https://t.co/VhYNA3nG3v
Haha, while transferring files, I stumbled across an old project I had for learning to program. It made me nostalgic, so I went in to review the code, and it was a complete mess, riddled with bugs. I spent a few hours fixing it and improving details, and although it still has quite a few bugs, it's much better.
In short, volumetric fog can do wonders for visual quality.
Finally, after a few days away from development due to starting a new job and upgrading to a new computer, I'm now synchronizing files so I can get back to work on development.
@Re_Lo__ Congratulations, I recently found out about the accident with your computer, I'm glad you keep moving forward, keep it up, and sooner or later it will be worth it.
@Latiencur Yes, of course, the processing time is long, but I feel it leaves a better impression, in addition to performing much better, which can help many devices.
For my game, it's definitely better to use lightmapGI instead of SDFGI or VoxelGI, as it gives me better FPS and is darker than VoxelGI. I'm not using SDFGI because it drastically reduces performance.
#godot#devlog
@TheGamesDet@ShiropopiWorks I ask because I don't have much experience, but I've seen some projects that experiment with a similar mix and I'm curious how they integrate the 2D sprite into the 3D world, and also how they ensure the visuals aren't lost. Does the sprite use billboard?