We're back with our latest edition of "Proof of AI Journals," by Proof of AI Lab.
In this Journal, our researcher Kevin Ros dives into how 2025 is the year of agentic AI, and Model Context Protocol (MCP) is quickly becoming the standard for connecting agents to tools like Slack, Uber, and Notion.
But there's a huge problem: authentication.
Each agent needs to authenticate with each tool individually.
If you're running 10 agents across 20 tools, that's 200 separate OAuth flows.
This leads to the M × N auth problem:
🔁 Redundant flows
🔓 Massive attack surface
🧱 No granular control over time, task, or scope
At Kite AI, we’re building a cryptographically secure transaction layer that solves this.
Agentic systems won’t scale until auth is reimagined, and we’re building that future. 🪁
61% of all playtime in 2025 went to games that are 6+ years old.
Live Services have become the default business model.
But building the infra to support them? Still a nightmare.
Games like Fortnite, Destiny, and Warframe thrive because they run like products, not just launches.
Beamable gives game studios the infra stack to operate long-term.
Not just matchmaking and login, but composable modules, LiveOps automation, and trustless uptime.
Live games need living backends.
The Beamable Network is how you build one.
Many games have been hyped up before release, only to fall flat on Day 1.
Why?
Login failures.
Matchmaking crashes.
Inventory systems that don’t sync.
The list goes on.
At the core of it, it usually comes down to LiveOps tools that can’t iterate.
This is the risk of centralized infra that can’t scale on launch day.
The Beamable Network flips the script.
Our DePIN model decentralizes backend ops, absorbs burst traffic, and derisks launches.
Studios focus on gameplay. We handle the uptime.
Your backend shouldn’t be the boss fight.
Build on the Beamable Network to make it your power-up.
It’s about to get wild. 🔥
That’s right, this week’s game partner is none other than @PlayWildcard!
Wildcard is Beamable's first Unreal project, and we could not be more thrilled this incredible team chose to build with us.
Stay tuned, and stay wild.
Got questions you want to ask the @PlayWildcard team?
Tune into this week’s AMA with @jradoff and @paulbettner today to learn about the ecosystem and get the latest scoop on the game! 💜
What is @PlayWildcard?
Wildcard is a 2v2 Collectible Card Action Game (CCAG) that blends third-person action combat with strategic deck-building.
Play as a champion, summon powerful creatures, and battle for victory in dynamic arena fights!
Psst, if you haven’t already, go mint your free @solana Season 0 Gaming Pass.
You’ll get some sweet sweet Beamable Network points in the process too. Win-win 💜
We’re on a mission to provide the infrastructure gaming deserves.
It shouldn't be controlled by a handful of companies.
Beamable Network distributes both the power and the opportunity.
Shipping once isn't enough anymore.
Top titles now dominate engagement and revenue. F2P churn is brutal.
LiveOps cadence is everything.
Live Service isn’t a genre. It’s the market.
So this is a message to current and future game devs:
Power your game with infra built for iteration. We’ve got you covered.
There is a limited time quest waiting for you in the Beamable Network Community Hub!
Wishlist @GatesofPyre on Steam to get your points and XP to keep acquiring those coveted BMB Boxes and extra prizes!
🔗 Head to the hub here: https://t.co/e71jAwDgR6
🎮 Kicking off the weekend with some news: Beamable Game Nights is our new spotlight series celebrating the studios building - and running - their games on Beamable. We’re featuring a different partner studio with AMAs, special quests, giveaways, and a closer look at the incredible games powered by our platform.
We’re kicking things off with @GatesofPyre by SunSpear Games—creators of the epic strategy battler IMMORTAL: Gates of Pyre, built on Beamable.
�� Wishlist it now on Steam:
https://t.co/P2KZFILFPM
More studios. More games. More loot.
Join @jradoff and the SunSpear Games team tomorrow as we talk all things game development, decentralization and, of course, @GatesofPyre!
Spoiler: We may be giving some things away too… 😏
TLDR: Why Web3 Gaming Actually Makes Sense (Part 4: The Numbers)
Time for real talk about metrics.
Not marketing stats.
Not whitepaper promises.
Actual numbers from live games.
Traditional game infrastructure:
- 6-12 months setup
- $150K minimum to launch
- 30-40% ongoing costs
- Multiple teams needed
- Regional scaling issues
What we're seeing with decentralized infrastructure:
- 85% faster deployment
- 70% cost reduction
- Sub-50ms latency
- 99.99% uptime
- Global coverage by default
But here's what really matters:
Your devs spend time making games better instead of babysitting servers.
Your players get games that work, assets they own, and features that scale.
And the best metric? When your team stops talking about infrastructure because it just works.
Next up: Where this is all heading...
TLDR: Why Web3 Gaming Actually Makes Sense (Part 5: The Future)
Let's cut through the noise about "the future of gaming."
Most of it’s hype. Here's what's actually happening.
Games are getting more expensive to run.
Live service is standard now.
Players expect more features, better performance, instant scaling.
The old way isn't sustainable:
❌ Rising server costs
❌ Complex infrastructure
❌ Centralized points of failure
❌ Assets locked to one game
❌ Teams drowning in maintenance
What decentralized infrastructure enables:
✅ Games that outlive their studios
✅ Tools that devs can share and monetize
✅ Infrastructure that scales with demand
✅ Assets that players actually own
✅ Communities that power their own games
This isn't about blockchain changing gaming.
It's about giving devs better tools to build sustainable games.
Web3 gaming was inevitable - not because of crypto or NFTs, but because game infrastructure needed to evolve.
The future is simple: build games, not infrastructure.
(Web3 gaming is inevitable)