Sammy and I circled Taiwan during some extreme weather events. We had amazing food, met great people along the way, and had a bunch of awesome experiences.
This will be the first upload to a new channel of ours called Bud N' Pal. Check it out here:
https://t.co/m5m88PNaAm
I will be forever grateful to the amazing Hytale community. I promise to work hard in the coming years to achieve the full vision of Hytale.
Thank you, everyone, for the support.
By players, for players.
By modders, for modders.
At long last, Version 6 of m'y #Vegeto vs #Gogeta animation is here‼️
The next update will probably be the last one i think.
I know many waited for it, very sorry for the wait.
I do this on my free time when i have some lol, or when i have the motivation to do it (Some of the new cuts were very annoying to do lol).
This time, this is with "Kiseki No Honô Yo Moeagare!!".
Small reminder, This is just for fun. i'm not a professional animator.
Sorry for the watermarks, but i had to protect it a bit.
Stay tuned for the next update ! #DragonBall #DB1_ART
I received Technoblade’s father’s blessing to add something in Hytale that represents Technoblade’s memory.
I want the community involved in this, please share your ideas for what would feel like a meaningful tribute!
He was a big part of our journey with Hypixel and I wish for him to be part of this one as well.
When I say Hytale is not good enough, I genuinely mean it. It's not some reverse psychology trick!
Real talk: We are using a 4-year-old game build with over 300 versions (branches) of prototypes that we Frankenstein together in record time into a single branch. None of it was meant to be released this quickly and in this way.
There are barely any game progression mechanics configured, and we have to implement them all in record time to make it somewhat enjoyable.
Of course, I'm confident it's going to be "ok" for release. However, this is the current situation we are dealing with, on top of all the bug fixes, refactors, clean-ups and other ongoing issues that we are facing. We inherited a true hardcore engineering and design challenge, and we are on the clock to deliver early access.
The exploration of the game is fun, don't get me wrong, but man, I wish we had more time to get a few more features or configurations in to enhance that experience, but no, we break the curse of release and fix later. This will come at a significant cost; some people will be permanently convinced the game is doomed to remain in this state, unaware that this is an authentic early access experience. I hope that people who share the game will explain the situation we are in and how we got here. Keep in mind, the gameplay video doesn't show much of the gameloop because, well, there isn't much of it. Combat, game vibe, and exploration are great fun, but there needs to be mechanics to keep it going over time.
One thing I have learned over time is to enjoy the painful feedback. It is the most critical part of making games and improving yourself as a game designer. Of course, you have to be filtering out the ones that want to steer you in their own vision of what the game should be, so it's a balancing act.
When I read negative feedback on the gameplay video, I don't get defensive or hurt. I'm literally like, "Yep, they are not wrong" or "Why do they think like this? How can I solve their problem?" This has taken me years to get to that point. Our community, over the last 14 years on MC, has not been shy about giving us their feedback.
The one thing I can promise is that the game is owned by someone who cares and understands the situation, and I will do my best to empower my team to make a great game, however long it takes. This time, with all of you along for the ride, if you wish to be a part of it.
@notch I too, hope to be lazy someday. I'll keep the offer in mind. I won't be proposing any plan unless I'm convinced first, and I'm kind of a hardass about spending others' money. Counter-lobbying could maybe help later, but I'll need to get a lot of info. Feel free to email me also.
Imagine if old movies and books got erased from history to encourage consumers to buy new ones.
Well, it's happening in gaming.
If you live in the European Union, consider signing this: https://t.co/koU0KaTdRy
Noted!
And full disclosure, I'm kind of lazy, easily distracted, and am trying to focus om making a game. But if there's ever a need for someone slapping their mega dicks on the table, I'm also a billionaire in your corner.
(Don't want that to get exploited by lawyers just looking to get paid (again), so i'd prefer to use it sparingly.)
When the EU lists Stop Killing Games initiative as an example on how to write an initiative, you know you’re doing something right, this is to all the detractors saying “It’s too vague” #stopkillinggames
If anyone doubts how powerful the EU initiative can be,
Video Games Europe, an industry lobbying group, has unsurprisingly come out against SKG. The arguments against allowing you to keep your purchase are flimsy. I'll have a video on it in a day or two.
https://t.co/ZQNdcFiQIW
The site says we have cleared 1 million signatures! I hate being like this, but there's a chance a significant number of them aren't real. That means we have to keep signing in overdrive mode to make up for them! I'll have a video on this later today.
https://t.co/EpnNTDR85U
Join me and others in the fight to #stopkillinggames . Together, we’re standing up for the right to preserve and play the games we love. This is our war and it’s just beginning."
The UK petition has reached 100k signatures! This means it will be brought before Parliament and we can ignore the old garbage answer that didn't address the problem. Will have a video on it later. Keep signing for safety margins!
https://t.co/q7pNzilBf7