Holy... is this really happening? sf6sim? but more importantly... NOT BY ME? 😍
Can't guarantee complete involvement but obviously count me in to help. It might be a good way for me to get into rust actually.
Has anyone compared what’s actually different in SF6 with inputs compared to SF5 and maybe even SF4?
I can’t say for sure what it is but I wonder if the input delay reduction option being turned on is messing with inputs. Also the negative edge on vs off is ambiguous right now.
Jamie vs Honda MU:
Honda's sHP leaves a giant lingering hurtbox near his feet. Jamie gets crMK and crHK whiff punishes from extremely far away as a result. #SF6_Jamie
Like... we're talking about 150 lines of simple lua code! I had to fight throught assembly code to have the same result in SFV.
However... it will be pretty easy to code a cheating mod to have macros, unbeatable bots and so on.
I'll not be surprised if Capcom reacts to modding.
With the amout of data available in reframework and other stuff, I'm half surprised that this exists already :) Great job!
As far as I can see, SF6 will be a modding heaven soon.