@Thus_spokez@ShowlFGC Doesn't matter when the active frames for each move is a billion frames. PC is as scrubby as CC if not more. Not cause of PC but because of the game's active frames. Slows the game down and allows you 15 years to do your combo as well just like CC on heavy moves.
@Thus_spokez@ShowlFGC Complaining about crush counter makes no sense. As punish counter is basically crush counter but on steroids. And Karin was an outlier. Most normals had a lot more pushback in sfv and that's just a fact
@Thus_spokez@ShowlFGC 1. The pushback was a lot further so after blocking two you'd be out of range. 2.if you did get counter hit you wouldn't take a 50% damage combo that would put you in the corner against throw loop guess situations. And 3. Nothing negative comes from blocking like burnout.
While Daigo Umehara isnโt dissatisfied with the current state of Street Fighter 6, he says the gameโs โrandomโ style makes it difficult to determine the best player in modern tournament settings. https://t.co/ZpxiSuQKCO
#IGNSummerOfGaming