It Finally Exists Creators!
I've made a list of Every Single Weapon and Most Items, documenting their support status for First Person!
Unsure if a weapon is bugged or not?
The information is now available in this Google Sheet! ๐
๐Google Sheet: https://t.co/9JdD3hsVqU
With my UEFN motivation still at an all time low, I want to make something with low dev time that's been on my mind for quite a while.
Remaking an old map with a new name and coat of paint is that idea. Any guesses as to what Creative 1.0 map of mine this is? ๐
I did some UI drafting today for my next map, still very early development!
I recall people being sad when some maps were removed from Boss Battlegrounds. So I made my goal to restore them in this map.
This is a early concept for Map Voting UI.
@Godhas4sakenUs@Armlo_2644 Miyazawa was so irritating at first, only boss I've truly gotten hardstuck on for a month straight.
Katayama took a little bit, 1/2 weeks max because I was underlevelled
BACKROOMS [ROGUELIKE] IS NOW IN EPIC'S PICKS!๐ฅ
Battle through many Backrooms environments and crazy entities.
Play here: https://t.co/caKgoQ19de
#Fortnite#UEFN@FNCreate
@RealityCat22 I think back then we were used to slower gameplay, the Bosses spiced up the early game as well.
But ever since Chapter 2, Season 4 with the addition of Silver Surfer's board, Mobility items have gotten a lot more relevant and with ZB Movement in Chapter 3, the pace has sped up.
@RealityCat22 Vines certainly helped but they're what I'd refer to as "restricted" mobility. They're locked to specific spots like Ziplines, Wind Tunnels and Launch Pads.
It means they're more niche for movement, whereas Items allow you to move as you need to, where you need to.
@M4rshallBTW How quickly you get 3rd partied can be attributed to the items as well, but also the Rivalry Marking.
The biggest issue imo is the Mercy Staff, the low gravity when held makes Overdrive Grenades absurdly broken for mobility. Not to mention you can now buy Foundation Gloves too.
Is this first Season where the BR Meta has genuinely been "Run Away"?
We've always bounced between Shotgun and Spray Metas, and in Chapter 4-6 there was a dedicated "Must Carry" item for mobility.
For Showdown, there's so many mobility options that you're always chasing people.
For Chapter 4-6 btw, I mostly mean their dedicated Mobility Items that were used to rotate.
Seasons felt "slow" with these items missing, and when they were in the Lootpool, everyone felt forced to carry them to keep up with the movement meta. Especially pre-durability era.
New pickaxe is super cool and absolutely confirms that Final Form Voyager will be in the shop next season.
What makes me curious, is why there's two at all. One of them must be sold with Voyager at least.
Players who attend the Shattered event will walk away with Dark Voyagerโs Pickaxe. Attend the event with one or more friends and your whole party will get the Bark Voyager Sidekick.
Rewards will be in your Locker after the next Battle Royale Season goes live, they may appear in the Shop at a later date.
Players who attend the Shattered event will walk away with Dark Voyagerโs Pickaxe. Attend the event with one or more friends and your whole party will get the Bark Voyager Sidekick.
Rewards will be in your Locker after the next Battle Royale Season goes live, they may appear in the Shop at a later date.