Most Animators don’t know this.
You can turn any Rigify rig into a clean animation picker in minutes.
We’ve just released a FREE Rigify Picker Template for BGEN Picker.
https://t.co/pcAjAzDQI9
Available now on BGEN Library. https://t.co/LHzIITIke7
#blender3d#3danimation #blenderaddon
Hands are the nightmare of every artist — 2D AND 3D 😅
LimbKit is a FREE Blender addon that blocks out 3D hands, feet, paws, and claws in seconds, all powered by Geometry Nodes.
Use them as reference for illustration, a base for sculpting, or a blockout for animation. Whatever you need 🔥
Free tools like this are why the Blender community is unbeatable 🙌
Save this one 👇
#Blender3D #B3D #LimbKit #GeometryNodes #CharacterArt #BlenderAddon #FreeAssets #3DModeling
Infamous lowlights 2 is officially out!
Subscribe to the YT and most importantly have a good laugh at my pain. You don’t grow without growing pains! 🗿🤝🗿
https://t.co/qb7oq8rIGg
The California State Assembly has passed the Protect Our Games Act, a bill to protect user rights after a game's service ends
Under this, games shutting down would need to provide at least 60 days notice to consumers, while also ensuring that purchasers will still have access to the game via an alt version or patch that allows it to be played offline. And if not, they must offer refunds
The bill must still be passed by the California Senate
If you're any kind of creator, listen to me.
You do not need AI to create 2D or 3D animation or art. Honestly, you dont even need to know HOW to animate yourself. Sometimes, all you need is an idea, a vision, patience, and the right artist who can bring that vision to life. And if you cant afford an artist yet, thats okay too. You can always learn, practice, fail, and improve yourself so that way you can spearhead your own projects. Another option is also just saving your money so you can "indie" fund your project.
I’ve done both. Ive hired animators, and Ive also learned how to do it myself because, honestly, I got tired of waiting on people. I got tired of being disappointed by speed, quality, communication, or work ethic.
Personally for me, at some point, it became a "Fine ill do it myself" type of situation and literally "picked up the pencil" myself.
And I did. It took years. A lot of frustration, a lot of late nights, a lot of self doubt, but every step forward came from actually showing up for myself and my work. No shortcuts. Not pretending im an animator. actually being one. Not letting a machine, make my journey FOR me. What drives me is passion, discipline, and doing the work over and over again because I love animation. The best part is looking back and seeing that my work improved because of ME. Because I kept going. because I gave enough of a shit to get better, thats real human growth, no AI needed. You can do it too. Start from nothing. become something.
Announcement:
After 20 incredible years, I have left Bandai Namco Studios.
Thank you all for your support.
【ご報告】
バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。
#TEKKEN#TEKKEN8#鉄拳8
Time I address the elephant in the room…..There I was, trying to enjoy a Mets game like a normal American. And who shows up sitting behind me? THAT WALL-CRAWLING MENACE! And what is he doing? Save the city? OH NO!!! SITTING IN PREMIUM SEATS PROBABLY PAID FOR BY MY TAX DOLLARS!!!
I have launched VS Studio.
Built on the knowledge and passion we have cultivated over many years on the front lines of game development, we are now beginning a new challenge.
VS Studio を立ち上げました。
私たちは、長年ゲーム開発の現場で培ってきた知見と情熱をもとに、新しい挑戦を始めます。
https://t.co/js8uZH5O7N
hey everyone! been getting a ton of questions about the Anna matchup since Season 3 dropped, so I made two detailed guides breaking down her nerfs and how they affect her kit. go check them out! 👇🏼
‘Gang of Dragon' developer Nagoshi Studios has deleted their trailers and YouTube account
This comes after NetEase pulled funding when it was discovered the game needed another ~$44M to be finished