We are an indie dev studio working on Total Incremental Battle ⚔️
Wishlist on Steam:
https://t.co/xb4baDv4QS
Try free demo (works in browser!):
https://t.co/NkSyvQV720
@DeftMenaceGames Probably on the balance between idling and strategy and do people like it - one could either bruteforce his way in the campaign in 20 hours or do it in like 5 hours if he wants to get it it done optimal. We wonder what will be the average demo playtime in this case
With a little nervousness and a lot of excitement, we'd like to share that AstroScaper is OUT NOW on Steam!
It's the first game from our two-person team - a cozy puzzle city-builder set in space.
Steam: https://t.co/RQFlrVEyIw
Total Incremental Battle to mix strategii, idlera i incrementala od Tech Debt Games w stylistyce pixelart.
Twoja przygoda zaczyna się z jedną jednostką, by stopniowo dotrzeć do wielkich bitew z tysiącami żołnierzy!
#polskiegryindie#polskieindyki
Big day tomorrow ⚔️ Build 0.5 as our playtest update drops at 12:00 UTC.
We've also heavily reworked our UI - here's a quick look at the refreshed main menu.
#indiegame#indiedev#gamedev#incremental
Leaderboard reset incoming - top 10 will get unique titles for their achievements this season. Plus: challenges are getting a full rework with a custom Elo-like ranking system - 2 new challenges every 2 days, each open for 7 days
#indiegame#indiedev#gamedev#incremental
Reworked the Annihilation system: every enemy kill now leaves a skull behind, visualizing your slaughter speed💀
Plus new annihilation upgrades, unique build paths, and mini-quests to unlock them
#indiegame#indiedev#gamedev#incremental
Time Machine update: progression system + mini-game added. Now you can multitask between strategy and farming time flux ⏳
#indiegame#indiedev#gamedev#incremental
For our upcoming update - prestige system got a major upgrade (way bigger and deeper now), and the campaign is rebalanced for ~15h of gameplay 🤠
#indiegame#indiedev#gamedev#incremental
Starting to think we should've made an incremental game instead... 😅📈
Thanks to Ben the Human for the great playthrough!
https://t.co/NSbST307fI
#numbersgoup#indiegame#gaming
AstroScaper launches on Steam on August 27!
Every building placement matters, every asteroid is procedurally generated, and every colony is a new puzzle waiting to be solved.
Try the free demo and start building your space colony now:
https://t.co/lU7yVeohvx
#steam#indiegame
@senkijk We use spatial partitioning - each unit is bucketed into a grid cell every frame. This way we can test only nearby units collisions, not each times each. For each nearby pair, it's a simple circle-circle overlap check. If they overlap - we push them apart based on their weight
@VariousRegards Also regarding the technicalties, boss is scaled 2 times, which is like never allowed in pixelart. However we agreed it looks fine in our case, makes the boss stand out more.
Here is how he looked scaled 4 times - that was too much 😅