We are incredibly excited to present the Epic Adventurer's Pack for sale in time for Wondercon! Being forever DMs, we've put EVERYTHING that we've actually used into this project. You get:
- One traveler's backpack
- Simulockrum, the lockpicking mini-game!
- One belt potion holder, belt, and four empty glass bottles.
- 60 metal campaign coins (20 gold, 20 silver, 20 copper)
- Monster tokens (11 USEFUL categories, 8 tokens each)
- Two "healing potion" glass vials with ten 4-sided (10d4) red translucent dice.
- Spell effect wire templates (no more arguing at the table)
- One color map from the Kingdom of Valmeria.
- Pick one of:
* A journal
* A pocket watch dice holder
Check it out!
https://t.co/3XMIAowRae
Calm before the storm. Come visit us at booth 1031 at Comic Con Revolution this weekend!
We have restocked all your favorites, including the Simulockrum lockpicking mini game for your tabletop RPGs!
@ShamashAran Black holes dissipate. Despite so ordered and uniform. Look eternal. Not eternal. Chaos always win.
Make baby. Baby highly ordered. But compensate with chaos out of butt. A little chaos comes out of every anus. So black holes have anuses. Or anusii. Me forget.
@VengerSatanis Should be DC 11, assuming a 3rd edition ruleset, as some skills need to have 1 point of training before anyone should be able to succeed, such as blacksmithing.
@BigChairGaming Don't force them to remember everything about the world lore. Prompt them with places and names as needed when starting, then they start realizing everything's connected. Enthusiasm follows.
Twin kingdoms united by blood. Now separated by bloodshed.
Defend the strait with your life, for the kingdom.
Have a world that needs a map? I take commissions.
#fantasymap#ttrpg#dnd#battlemap#fantasyart#rpgmaps
Literally made a lockpicking puzzle box for tabletop RPGs. 16 possible combinations, with eight double-sided lockpicks to choose from, and an easy way to reset the combination.
Got tired of the rogue rolling a 32 on the first round, when the idea is to build tension with a flooding crypt. Now he can deduce a lock combination when waiting for his turn... but I'll give him more tries with higher rolls.
https://t.co/T4Vkyt40kg
Looking for an elaborately well-stocked (some might say baroque!) #OSR inspired #dnd5e dungeon adventure for players level 4-6? Well, you came to the right place. Everything you need to run lush and exotic #dnd through the #maps pictured here...Link below!
#art#ttrpg
Literally made a lockpicking mini game called the Simulockrum, so that it isn't a pass/fail check anymore. It's a 16 possible combination puzzle box, with eight double-sided lockpicks, and four locking pins. It works by magnetic attraction/repulsion between the lockpick and pins, so any player can spend time deducing the right combination when it's not their turn.
https://t.co/T4Vkyt4y9O
@BigChairGaming Low magic campaigns mean every single item is not only treated as valuable, they could very well have history. Great for immersion into the world lore.
@fugitivehistor1 Put it on fabric and see! I turned my home campaign into a book (Valmerian Chronicles), so a map with minimal labels might be advantageous to buyers, so they can write in their own home towns and backstories.