I published a new video in which I show how to write simulations running on a GPU:
https://t.co/0bVO3FpT2D
As usual, I uploaded the slides and demos here:
https://t.co/7jZjXEbkUE
I just finished a new tutorial on cloth self-collision handling today. This is one of the toughest problems in character animation. Check out the JavaScript demo here
https://t.co/8Tfx0805Q3
and the video here
https://t.co/VMy2PmFvVk
This is the most important tutorial because it explains our unconditionally stable and simple simulation method XPBD. I use it in all tutorials.
https://t.co/Ty2g2glOca