One year ago today, NASA launched its Europa Clipper mission. Today, we are launching the STEM-based game Europa Prime VR <https://t.co/Asu0tkLneC>, co-designed by and with neurodivergent learners! @MXTreality@EdGE_at_TERC@europaprime#EPVR#EuropaClipper@NASA@SpaceX
Check out "Misconceptions: From Roadblocks to Stepping Stones" https://t.co/0WfJlOdz6d #STEMvideohall I began my work in STEM education at the Harvard-Smithsonian Center for Astrophysics many years ago, and what I learned there about misconceptions has shaped my work ever since.
Check out "La tecnología sigue progresando, ¿pero y la humanidad?" I only know about this project through their video — https://t.co/qLh9j9ijjO #STEMvideohall — but their mission and message is vitally important to STEM education and our world.
Check out "Co-Design of a VR Game w/ Neurodiverse Learners," a video on my virtual reality, STEM-education research project: https://t.co/Waocxq7U3I #STEMvideohall
Oh, and I almost forgot (tongue in cheek), another of my projects also has a video. Check out "Including Neurodiversity in Foundational and Applied CT" https://t.co/8vW7vzoIUN #STEMvideohall
What does a #VR#STEM mystery game built for and with neurodiverse learners look like? Watch this @STEMVideoHall video to find out! @EdGE_at_TERC https://t.co/qmLvHgQvDl
Check out "Signing Avatars &amp; Immersive Learning" https://t.co/2wp7efawuq #STEMvideohall Very cool combining of topics, including VR and neuroscience.
IT'S HERE! New #learning#games book, "100 Games to Use in the Classroom & Beyond." Download it for FREE or order a print copy. A guide for teachers, researchers, designers--YOU! Written by members of the @IGDA@LearningEdGames SIG #edgames#igda@etcpress https://t.co/WB8HuzaNC6
I still reference closed captioning stats I learned from David Rose (@DavidRose_CAST, @CAST_UDL) way back when I took an @hgse class from him. Ask me about them. They have shaped my education design work ever since!