@KenneyNL Working on a 3rd person ARPG. Spent a really long time getting the item and stat systems working. The video shows a unique item that triggers an explosion every 10th hit, but only if the hits actually use the weapon itself!
@bbopaus1999 @LocalThunk I just realized that I also never consulted a wiki about this game. Everything is right there, and all of the combinations are obvious when presented.
@cnviolations I watched this movie and it felt like a whole 20 minutes passed and the credits were rolling. I've never experienced another movie like it.
@Carls493@FireThePyro During the hit stop the spring wiggles back and forth. This was an air fsmash, min min landed, and the spring wiggles. Just a funny screenshot.
@Phantom_TheGame Character limit, but I put maybe 4 or 5 hours a week into it. Just an evening session a few times a week.
And no, it's all off the shelf stuff mostly. Vercel, PlanetScale, Prisma. All free/hobby tier during prototyping.
@armyoftrolls Oh the Sony one. I had to do like 12 dice pip counting things in a row, got one of them wrong and then had to do like 7 or 8 long audio comprehension quizzes. I was fuming.
Two days after setting the World Record Hype Train on @Twitch the community has shattered it again. This is absolutely wild.
For the second time in a week I am humbled by you all. There are no words for how amazing you are. Thank you.
Go make games. ๐๐
@PirateSoftware@valvesoftware So wait, why is it bad to get other players' IP addresses? If a router isn't expecting traffic from a source, it drops the packets. Even if you're communicating on a port, if you receive traffic from a source you haven't requested from, packets are drop'd. Am I missing something?
@risu_ika@DirtyBeastGames In isolation, each tile looks fantastic, but as a whole composition I feel like I can't breathe. There's just so much happening all at once.