as of today I will no longer be accepting any requests to compose for capcom-style soundtrack projects (unless you're okay with me writing VRC7 arpfests for it). this does not apply to any projects that I have already joined.
(oh wow I'm still on this site)
@MMSequelWars's soundtrack will feature an original elaboration on Dive Man's theme, bringing the submarine robot master to all-new depths...
https://t.co/SWRWFYsdJa
@fizzymarimba I considered adding MIDI functionality during development, but poor documentation, challenges testing the feature (both on emulators and hardware) and Calypso's status as an intermediary step towards a PC-based program kept my attention elsewhere
Getting a feature from @Danbo_4 on Calypso is nothing short of remarkable, but I do have one extra-pedantic correction for the article
The SCSP's FM and sample features are interlinked - FM isn't a separate sound 'mode', but an extra effect that can be applied to samples
@fizzymarimba At the moment using a keyboard (either the Saturn Keyboard or a PS/2 one with the Netlink Keyboard Adapter) gives you the 'fullest' Calypso experience
@MiniMacroSound according to mesen there's a reserved area in VRAM for the rotated sprite (almost certainly handled with the CX4), with the rest of his poses sitting statically in the tile bank like a normal boss
the fact that toby fox knows exactly how to do """real chiptune""" tech and simply chooses not to may be the strongest castigation of the chipscene I've ever encountered
https://t.co/bONV3kF76V
If you've been wondering what the Sega Saturn's sound chip is capable of, be sure to check out Calypso, my new instrument designer that runs natively on the Saturn (or an emulator)
Get it here: https://t.co/WDPz7lZy3l
@Danbo_4 No worries - SEGA's documentation never put readability at the top of its priorities list, and I only realized the 'truth' about how it worked on my third or so read-through
Let me know if you ever need to report anything else on the SCSP, and I'd be happy to fact-check it
@dogen_1@Trev2468 all of the YM2612's algorithms are possible on the SCSP - algorithm 2 would look something like
>channel 1: both inputs set to 0 for feedback
>channel 2: modulation level set to 0
>channel 3: both inputs set to -1
>channel 4: input x set to -3 and input y to -1