@gar_ee@A_S_K_vrchat@mokkei_VE No, that'd be criminal--there's no direct claim that all assets or parts of the scene are handled by they, themselves; it's the tone of their world releases that would lead one to believe that, and I think it's fair to look down on them for that.
@mokkei_VE Another segment takes from the stairs scene of a kowloon walled city unity asset pack, and I'd be very surprised if there weren't more instances of this sort of asset pack porting.
@mokkei_VE Unfortunately, I've discovered that many segments of the District Roboto series of maps are straight up ripped from UE5 assets with minimal changes. Lost a huge amount of respect for the creator.
@mokkei_VE https://t.co/xCT9Ss60s7
https://t.co/gvJKW2ZqpJ
Are two of the assets I found with scenes District 7 straight up copy + pasted, in case anyone would like to use the assets--but I know I've found the one the original District Roboto uses for its city street scene previously.
@RR_vrchat This is also attainable with bog-standard mixed shadowmasks, to be clear! Light volumes are pretty cool, but this isn't necessarily an advantage of them.