Under-discussed element of FF7 Rebirth is its excellent finale. A really challenging string of multi-phase bosses that demand you utilize everything you’ve learned over the course of the game. I spent a whole evening, dying to each phase multiple times. Finally some good food.
@YoshidaShoyou@TaleSpun If they pull off this last game, I want a Return of The King-style sweep of all the GOTY awards next year. I don’t even care what else comes out.
@kitchentongue@soonrightaway The reward for 100%ing Super Mario 64 is that you got to play more Super Mario 64. Which, is how the best collect-a-thons tend to function.
@TheReunionVII Playing a role once doesn’t mean it’s owed to you in perpetuity. That’s not how acting in any medium works. The previous actors did their job and were paid for their work.
@TheoDoesArt Debating between that and PC, tbh. I love the idea of the nice graphics that my PC can offer, but portability is nice for a 90 hour game when you’re a dad.
Naoki Hamaguchi says regardless of feedback, he refused to reduce the number of minigames in Final Fantasy VII Revelation:
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
https://t.co/ItIAkEj9t8
It’s been said a million times but why is the Switch 2 version of Mario Party Jamboree so ass? Been using the GameShare feature a bunch, because the wife and I passed our old switches down to the kids… But Jamboree only lets you play the first board in Gameshare. Sucks!