I'm trying to implement Souls-like dodging. Here's a really cool technique to enable rootmotion so that the character doesn't snap back to their initial position if Mixamo animations are used. Here's a how-to tutorial: https://t.co/CgGqnNk4Bf
#UnrealEngine#gamedev#indiedev
First Bight Red Skies update in a long while! Made some changes to the camera so it's more traditional to other RPGs and starting to update the town.
#gamedev#indiedev#indiegame#unity3d#rpg#jrpg
Arcane graphics technology that makes it so infantry actually come out of the door to the barracks instead of magically appearing in front of it.
#gamedev#indiedev#indiegamedev#isometric